Competitor – Arcade Addict Aaron

Power:            6
Technique:     7
Agility:            9
Strike:           10
Submission:   5
Grapple:         8

When you roll Submission for your Turn Roll, your Power and Technique are +1 until the start of your next Turn.

The Score That Shook Paradise

+2 to Power
+2 to Submission
If you have a card in play with "Old School" in the name, +2 to Technique.

School Boy Legend

+3 to Submission
If "School Boy" is in your discard pile and the Crowd Meter is 1 or greater, stop any Finish Submission.

The Prize Counter

+2 to Technique
+2 to Submission
When this card is in your discard pile and you roll Power for your Turn Roll, you are considered to have rolled Power 2 times for effects.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Shane Tilton

Power:           5
Technique:  10
Agility:           9
Strike:            6
Submission:  8
Grapple:        7

Once per Crowd Meter:
If your opponent has 2 cards in play of the same move type: You may discard 1 card from your hand to stop a card of that type.

The Blinding Lights of Fame

+2 to Power
+2 to Strike
Add 1 card from your discard pile to your hand or your opponent cannot play a card on their next turn.

Tilt on the World

+2 to Agility
+2 to Grapple
Flip 2 cards. Add 1 card from your discard pile to your hand.

Social Pressure

+1 to Technique
+1 to Submission
Your opponent's 2nd and 3rd Breakout Rolls are -1.
Add 1 card from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – The Unseelie

Power:          20
Technique:   12
Agility:        16
Strike:           18
Submission:  14
Grapple:        10

When you hit a card on your turn: You may switch it with a card in your hand with the same card and move type.

Faerie Cricle

If you have a grapple, submission, and another strike in play, your opponent gets 1 breakout roll this turn.

Faerie Rade

+2 Agility
+4 Grapple
If you do not have a follow up in play, double these bonuses.

The Curse of Habetrot

+4 Technique
+1 Agility
+4 Submission
Your opponent draws 2 cards. For each card they did not draw their breakout rolls are -1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

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