August 17th, 2024 – Chuggy Update Deux

We’re probably rather overdue for one of these little update posts on site. I know we’ve been posting intermittently on the Supershow Facebook, but it’s good to get what we have currently done, and are actively doing down in a more permanent and easily accessible form. 

Hi! I’m Chugganomics, owner and head of SRGPC, your one stop shop for everything Supershow, and in the later future hopefully a hub for all information regarding SRG (Some Random Guys) Universe products whether its our humble beginnings in Supershow, to the high seas of Scallywager, to the silly little game of Rummy Gummies, or bringing it all around town to Supershow on the Go (the board game version of our beloved wrestling game.) I personally want the Performance Center to be an easily accessible portal for all rules and interactions for everything SRG related. 

Our current scope is of course to make sure we are covering all of our bases when it comes to Supershow. We are as updated as we can be; but we are missing a couple things. At this exact moment we are missing Super Lucha competitors (we have the 1-27 because of an excellent new upscaling method Kiara has tested.) We are missing an updated Rules page, as the new Anniversary booklet has been released! I look forward to a nice little sweep and clean up in regards to that. Mystery boxes are still our nightmare, but their releases are getting easier to keep track of; especially with recent assistance from the SRG B-o-double s, and his Consigliere Brian Wait_4_It Schmidt providing reliably quick images during our bouts of work. We are missing a couple images from here or there, but I’m personally not too miffed about missing them; because the text is right, and our rules are pretty spot on right now!

So… Let’s get into the first bits of our “To-Do’s” outside of the usual same old, same old. I have Aaron personally working on a Deck Builder of some sort, and I have also reached out to our dear friend and newest writer (GIVE HIM A BIG ROUND OF APPLAUSE!) Larry “Tartan Terror” Tiblis; to assist with certain things regarding the hurdles that would potentially reach us within our current system. Should we be unable to do this within our system we may be leaning on The Tartan Terror a bit more to get you guys something at the very least. 

Social Media! Bleh, yucky word. BUT Chuggy is trying to break out of the introverted shell he was born in. We want to utilize our Youtube more, and we want to utilize our Discord more; getting the game out there is key and we see what Schmidt is doing with the company youtube and think it’s great! We see Ron Talks Tabletop dedicating his Sunday’s to us and we think it’s great! Outlaw Mudcast has been going for SO LONG and Michael Kirk… We think it’s great! I want us to do more with our youtube (and this time, I genuinely mean it), and I want the PC brand to rise alongside the SRG brand. Keeping up with our Social’s… Our discord is a GREAT way to get in contact with all 3 managing bodies of SRGPC, and I vow that work made on the site will be publicly streamed in said Discord, whenever I am working from home, henceforth; because I adore all of your input and live assistance. More socials… Ko-Fi, admittedly we don’t check it much, the donations go straight to me which go back into the sites funding; if you have donated to us in the last year and you are not on our “Credits” page, please message me personally on discord and I will get your name added! If you haven’t donated to us there is no worry! The site is still in a state of “Secured Funding” despite the “strenuous state” of the current employment of the admins; and we aren’t leaving you fine folks as long as I draw breath. I will say, to cap off our little socials talk, if you want a family-friendly message to the populace in the credits, and have donated; I would like to personalize said page. 

Alright no more breaking out of my shell, back to basics. Local Play Group QR Codes. That page sucks. I’ve scaled those images to individual QR codes so many times, and it breaks them. If you’ve got a QR code for me, send it to me or Aaron personally on discord. I want to get your groups out there; but the image is too low res for me to play with. Supershow Champions page, this is managed entirely by Aaron, he is your go to “High Score Keeper.” If something changes go to him personally. Hall of Fame and the Museum! Oh me, oh my both are actually functioning. The Hall of Fame will always be updated at the time of Captain Con, and our Museum of Signatures it just waiting for more entries; I’ll be redoing my rules here sometime in the coming months to lax up on them now that we have upgraded the site a tier; and who knows maybe one day our site can exist to act as verification of certain signatures. 

Not much left on our To-Do’s if I’m being honest, it’s just putting in the effort I think… We’re going to be cleaning up all of our ruling pages once we have the Anniversary Rulebook, this scales from Community Terminology to even the Multi-Man rules… Rulings I have been seeing less of each day (Which I take as a good sign that people are doing their due diligence and checking character pages before posting). Spider we are going to be updated the same day McPeak does his cleaned up images (No more waiting 2 months for a viewable page). The only thing I foresee becoming an ever pressing issue is keeping up to date with competitors and their versions. Me, Kiara and Aaron are probably gunna have a seat come next Grand Gathering releases and really dive into what the best descriptors to move forward are… Since we’ve seen our first truly annoying instance of this problem just recently with D2 and the plethora of versions and stat lines with him; but that is a task for us; and it’s not a clear and present issue at this moment. I can tell you the problem is likely solved by all Errata/Bans go into their own page on our A-Z list, and we make separate entries per ALL gimmicks, but the question then becomes differing between a Version 1/Version 2 (Differing Logos) and Old/New (Same Logos): Especially when in regards to Faction Wars… Which hopefully this years rulings reflect Spider a bit more to assist in our decision making

Anything else… I guess we could talk personal life stuff? While I am not at liberty to doxx my fellow admins, I will always be frank with my friends, and I value all of you as such. I’ve got a little over a year left in the state me and my husband are currently living in; and sometime around this time next year we will be making active attempts to adjust our lifestyle back up North. So in this time period there will be adjustments to of course the management of the Florida Playgroup and who manages its player-base… Alongside my trusted compatriots of the Deep South Collective, Chibi, Slamilton and the TVA Commissioner. Within the next year Chugganomics will be standing down as your head at the Deep South table; and will be joining new friends and companions up in Michigan. Who knows maybe Chuggy will be Soups Up and Shovels Down by Christmas 2025.

If I can be deeply personal with you all, I appreciate everyone of you and the company you provide. If it was up to me I would be in every Monday Night Fight, Dojo Zoom, Thursday Night Fights, random Friday Pop Ups, and would be streaming matches on the daily alongside Chibi, Schmidt, and the Candy-Shop crew. It’s not just some silly dice game to me. You guys are family. Hopefully there comes a day where my mantra of comfort can fully zen out, where I can live each day hanging out with you folks. Until that day, I’m here for you guys in whatever other ways I can provide.

So yeah… That’s about it I think. More of the same, and more of the new. If you want to write for us hit me up personally on facebook or discord. If there’s something you’d like to see on the site, leave a comment down below, and we’ll see what’s possible. Keep looking beautiful and remember to keep it LFF.

August 22nd – Updates From Chuggy!

Eyo folks, just wanted to touch base on the next little set of updates we’ve just gone through and what is next on the docket! 

Currently CCV is working on finalizing all of the new updates regarding competitors, and cards. If you’ll search a portion of the newer cards you’ll see that they have published pages, they just aren’t lined up yet on our search pages. CCV is also working on finalizing the setup process for our new Advanced Search Engine. Once the setup is done Arcade Addict will be keying in every single card in the game! So please show this man some mercy in future matches this month; cuz he’s gunna be seeing triples of every card name. 

For me specifically let’s go over what I have done, then move into what I am doing next! First thing completed was the Multi-Man Rules page! Inside this page you’ll see a more player friendly breakdown of rulings and reasonings from the originators of the Multi-Man rules. Inside this page you will also have access to links to our new “Tunnel” and “Targeted” lists! These lists have been forwarded to Supershow staff to assist in making multi-man more fun for everyone! Second I have gone through every currently posted competitor (gimmick, and finishes) and added relevant rulings from something as simple as inserting a reminder of the Sharpshooter Formula (There are too many of these!); to more complex things such as Circle of the Sun in a match with more than 3 breakouts. 

Moving onto the things that are still in progress, and we’ll end the little Chuggy update with things I’ve got planned. In progress is the Hall of Fame, we have the names of who are present there but next on my docket to spruce this up is to edit some lovely pictures provided of our famous individuals. Next up would be the Museum of Signatures, which is only waiting on a batch of processed images to be uploaded onto the site, then it will be done same day! Then we will be gladly accepting more… One thing we were missing is a large batch of your lovely signatures! I think our community page maybe made 3 signatures? We gotta get that up folks! 

So what’s next for Chuggy? Outside of having a stronger writing presence with my new Manic Mind of Chuggy series… I am looking to expand the SRGPC presence to our Youtube Channel specifically. Twitch is a great platform but CCV is the only one of the three staff with a stable enough net to run a dedicated stream. Through our Youtube we would like to upload demo videos to help new players out; we are also looking to utilize our Discord a bit more. We see both of these platforms as being underutilized for the SRG scene; and it could assist the community in being on more than facebook. I also plan on posting in our news section, a series of informative pages regarding yearly tournaments or gatherings… This part does require some assistance from outside factors though. Finally we are looking to integrate links to Local Play Groups on our site, in line with Supershows update in the works. We are a communitive effort, and having these resources in both sites helps everyone!

As always we at the Performance Center thank you for your continued support! And we look forward to working with Supershow staff to enhance both of our sites to their maximum potential and bring this game into another prosperous year. If you would like to take up a writing position with the site, please contact me or CCV on Facebook or our Discord channel we are always looking for more volunteers to bolster the content on site! Remember to Play it Forward folks, keep to the Love For Family model, and as always. Toodles~

Belt – L.F.F. Tag Team Title Belts

At the start of the match: 
Draw 2 cards.
When you and your partner double team or save, draw 1 card.
If you lose the match, your opponent wins this card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Belt – Super Lucha Title Belt

Draw 1 card.
Choose a Skill: That Skill is +1 during your turn rolls.
If you lose the match, your opponent wins this card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

C|-|U66AN0MICS C|-|A|_|_EN6E

Congratulations!
You’ve come across the “Chugganomics Challenge” page!
If you’d like to add a special picture here you must initiate a Chugganomics Challenge; and beat him in a 2 out of 3 match, including 1 Florida Swamp Match and 1 Liars Match. Tiebreakers; if needed must be in either a Buddy Building, or Ravens Blood Cemetary.

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Competitor – 12 Grapple Matt

Power:           9
Technique:    5
Agility:           8
Strike:            6
Submission:  7
Grapple:      10

Your Grapple Skill is +2 during Turn Rolls. 

From Out of Nowhere!

+1 to Agility
+2 to Strike
Draw 1 card.
If you have a card with "Trash Can" in the name in play, double these bonuses.

DDT It!

+1 to Power
+2 to Technique
If you have card #14, #20, or #26 with "Trash Can" in the name in play, stop any Finish Submission.

Straight Trash

+2 to Technique
+2 to Submission
Shuffle 1 card from your discard pile into your deck for each card you have in play with "Trash" in the name.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 3 Nephews

Power:          15
Technique:   21
Agility:          30
Strike:           24
Submission: 18
Grapple:       27

Your Power is +3 for each card with “Punch” in the name in play. (Max +9)
Your Technique is +3 for each card with “Kick” in the name in play. (Max +9)
Your Submission is +3 for each card with “Back” in the name in play. (Max +9)

Punch the Buzzer

+3 to Power
+3 to Technique
+3 to Submission

Mega Mountain Avalanche Bomb

+3 to Power
When your opponent breaks out, shuffle 3 cards with "Punch," "Kick," or "Back" into your deck, and draw 3 cards.

Death by Jelly Bean

When this card is in your discard pile, "Apocalypse" has blank text.
If you have 9 cards in play with "Punch," "Kick," or "Back" in the name, your opponent gets 1 Breakout Roll this turn.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 4 Leaf Flynn V2

Power:             8
Technique:      9
Agility:             5
Strike:              6
Submission:    7
Grapple:        10

When you have 4 Follow Ups in play, your Agility is +4.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 64 Bit Casey

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

When you roll Grapple for your turn roll, draw 1 card.

Gotta Go Fast!

Your opponent's Power is -3.
Your opponent's Grapple is -2.
If this is the 1st or 2nd turn of the game, this card is also a Lead.

64-Bit Swing

+1 to Power
+1 to Grapple
Two Times:
Your opponent randomly reveals 1 card in their hand;
Your opponent gets 1 fewer breakout roll for each Stop reveals

Timely Ocarina

+3 to Technique
+1 to Submission
The next turn of the game is considered the first turn of the game for your effects and you may use your "Tactical Retreat" Entrance Card 1 Additional Time.

Compendium / Rulings

Errata: His finishes utilize the texts present here, if you have text that says otherwise, treat it as the Errata. 

Cards to Check Out

Competitor – 8-Bit Eric

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

Once per turn roll: If you roll Grapple, draw a card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Aaron Dallas

Power:            6
Technique:     8
Agility:            7
Strike:           10
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll: Your opponent randomly reveals 1 card in their hand; if it is a 🛑, they discard it.

Southern State Stomps

+1 to Power
+2 to Strike
Draw 1 card for each Follow Up you have in play.

Southern State Sweep

+1 to Power
+1 to Technique
+1 to Submission
If you have 2 other Grapples in play, double these bonuses.

Southern State Toe Hold

+1 to Technique
+1 to Agility
+1 to Submission
Stop any Strike with "Kick" in the name that cannot be stopped.

Southern State Steel Chain

+1 to Strike
+1 to Submission
+1 to Grapple
Your opponent discards 1 random card from their hand.

Southern State Spike

+1 to Power
+2 to Grapple
Your next Turn Roll is +1.
If you hit a Strike last turn, double these bonuses.

Southern State Crab

+1 to Submission
Search your deck for 1 Finish and add it to your hand.
Once per turn:
You may discard 1 Finish from your hand to re-roll your Finish Roll.

Southern State Cross

+1 to Power
+1 to Agility
+1 to Strike
Bury 1 card in you or your opponent's discard pile.

Southern State Suplex

+2 to Grapple
Your lowest skill is +3.

Southern State Trap

Copy the text of 1 card in your discard pile.

Compendium / Rulings

Note on Finishes – The last row of Finishes are sold as a set with Danny Briggs, who is a Southern States Wrestling exclusive. The remaining 6 finishes are added with the set of the remaining 6 competitors from Southern States Wrestling.

Cards to Check Out

Competitor – Ace Diamond

Power:            8
Technique:     7
Agility:            6
Strike:             5
Submission: 10
Grapple:         9

When you roll Strike for your Turn Roll: 
Randomly reveal 1 card in your hand; you may discard it, then add 1 card from your discard pile to your hand.

Rabbit Punch

+1 to Technique
+1 to Agility
+2 to Strike
If this card is revealed for your Gimmick, you may play it with double bonuses; it can be stopped as normal.

Diamond Cutter

+2 to Technique
+1 to Grapple
You may search your deck for any number of cards and put them into your discard pile.

Diamond Shooter

+3 to Technique
The next time you roll Strike, it is +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Aegis & Augury

Power:          12
Technique:   18
Agility:        16
Strike:           10
Submission:  20
Grapple:        14

When your opponent stops your card, they cannot draw cards until the start of their next turn. When they hit a strike, their next turn roll is -2.

Claw of Manat

+2 to Power
+1 to Agility
+3 to Strike
+2 to Grapple
Draw 1 card
If you rolled Power for your turn roll quadruple these bonuses.

Ikaros' Folly

+4 to Power
+2 to Agility
Your Strike Skill is +1 for each card in your opponent hand. Add 1 card from your discard pile to your hand.

Artemisian Snare

+2 to Technique
Your Technique and Submission are +1 for each card you have in play with "bird" in the name.
For each card you have in the discard pile with "bird" in the name, look at your opponents hand, choose 1 card and discard it.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Agatha Mai (Scallywag)

Power:           8
Technique:    9
Agility:           7
Strike:             5
Submission: 10
Grapple:         6

Once per Turn Roll: When your target rolls Submission for their Turn Roll: Flip 1 card, then add 1 Submission from your discard pile to your hand. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Note: Scallywag Agatha Mai cannot use the original Agatha Mais finishes. 

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Note: Scallywag Agatha Mai cannot use the Original Agatha Mais finishes. 

Cards to Check Out

Competitor – Alex Kane

Power:          10
Technique:   6
Agility:        5
Strike:           9
Submission:  7
Grapple:        8

When you Hit a card with “Suplex” in the name, your opponent randomly reveals cards in their hand equal to the number of other cards you have in play with “Suplex” in the name: Choose 1 of those revealed cards and bury it. 

Bomaye Splash! (Spotlight)

+4 to Agility
When this card is in your discard pile, you are considered to have a card in play with "Suplex" in the name.

The Mark of Kane Suplex

+1 to Technique
+1 to Submission
+1 to Grapple
Draw 1 card.
If you stopped a card last turn, double these bonuses.

Fade 2 Black

+3 to Technique
If you have 5 cards in play with "Suplex" in the name, your opponent cannot break out.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out