Belt – L.F.F. Hardcore Title Belt

At the start of the match:
Search your deck for 1 card with “Table,” “Ladder,” or “Steel Chain” in the name and add it to your hand.
Your Strike skill is +1.

If you lose the match by Pin, Submission or Special Finish, your opponent wins this card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Belt – L.F.F. Trio’s Title Belt

At the start of the match choose:
Strike, Grapple, or Submission.
When you roll the chosen skill, draw 1 card.

If you lose the match by Pin, Submission, or Special Finish, your opponent wins this card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Belt – L.F.F. Under-World Title Belt

At the start of the match choose: Power, Technique, or Agility.
When you roll the chosen skill, draw 1 card.

If you lose the match by Pin, Submission or Special Finish, your opponent wins this card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – King The Refueler

Power:             5
Technique:      7
Agility:             9
Strike:              6
Submission:    8
Grapple:        10

When your opponent stops a card, their 🛑 has blank text.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 2 Cats 2 Purrious

Power:          10
Technique:   14
Agility:          20
Strike:           16
Submission: 12
Grapple:       18

When your opponent stops a card:
Add 1 Strike from your discard pile to your hand and your next Turn Roll is +2.
Double the numbers in the text of your “Shining Cheetah” card.

Cat Tower

+5 to Power
+2 to Strike
If your opponent breaks out, you may shuffle this card into your deck.

Cat-a-Pult

+6 to Power
+1 to Strike
When this card is in your discard pile and you roll Agility for your Turn Roll, your Turn Roll is +1.

Biiiiig Stretch

+4 to Power
+2 to Technique
+2 to Agility
+2 to Submission
Your opponent's Agility is -1.

Compendium / Rulings

Notes: You may not add the same Strike that was stopped back to hand for Gimmick.

Competitor – 3 Best Friends

Power:          21
Technique:   30
Agility:          27
Strike:           18
Submission: 15
Grapple:       24

At the start of the match: Search your deck for card #3 and add it to your hand.
Your opponent’s maximum handsize is equal to the # of cards in your hand.

Compendium / Rulings

Note: You may “Fail to Find” this gimmick. Although this is not recommended.

Competitor – 3 Kings

Power:          27
Technique:   30
Agility:          15
Strike:           24
Submission: 18
Grapple:       21

New Gimmick
Triple the bonuses on your Finish cards.
When you have a card in play with “King” in the name, your Turn Rolls are +3.

Old Gimmick
Triple the bonuses on your Finish cards.
When you have “King’s Welcome” in play your Turn Rolls are +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 4 Leaf Flynn

Power:            8
Technique:      9
Agility:             5
Strike:              6
Submission:    7
Grapple:        10

2020-3D + Errata
When you roll Agility for your Turn Roll:
Flip 2 cards or 3 times per match: Add 1 card from your discard pile to your hand.

Kiss the Blarney

+2 to Agility
+2 to Strike
If you have 0 cards in your deck, this card is also a Follow Up.

Finnegan's Wake

Your opponent's 1st Breakout Roll is -1 for each Lead you have in play.
Your opponent's second Breakout Roll is -1 for each Follow Up you have in play.

The Lucky Clover

+1 to Power
+2 to Submission
If stopped, put 3 cards from your discard pile on top of your deck.
If you had 0 cards in your deck put up to 6 cards instead.

Four Leaf Fury

Your Strike Skill is +1 for each Follow Up you have in play. If you have 4 Follow Ups in play your Technique and Agility are +1.

Dublin Down

+2 to Power
Once per Turn: You may discard your hand to re-roll your Finish Roll.

The 4 Leaf Clover

+1 to Technique
+1 to Submission
+1 to Grapple
Shuffle 4 Follow Ups from your discard pile into your deck.

Compendium / Rulings

Notice: Please be aware that the printed 4 Leaf Flynn above is the only legal copy. There is a misprint that was placed under Errata. (SRG Universe, Card Corrections, 2020)

Note: If you are looking for the Original Banned gimmick it can be found here. That version is no longer legal for Singles Play. 

Cards to Check Out

Competitor – Abigail Fairy in Training

Power:            7
Technique:   10
Agility:            9
Strike:             6
Submission:   5
Grapple:         8

When you and your opponent roll the same skill for your Turn Roll, look at the top 2 cards of your opponent’s deck, bury 1, and discard the other.

Ride the Noonakorn

+2 to Power
+1 to Grapple
+2 to Strike

Cuddle Time

+1 to Agility
+1 to Grapple
When this card is in your discard pile and you and your opponent roll the same skill for your Turn Roll, put 1 other Finish card from your discard pile on top of your deck.

Bedtime Stories

+1 to Strike
+4 to Submission
If stopped, you may put 1 Finish from your discard pile on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – AC Underlords

Power:          16
Technique:   14
Agility:          18
Strike:           20
Submission: 10
Grapple:       12

When you hit a card with “Kick,” “Taunt,” “Break,” “Steel,” or “Trash” in the name, your opponent’s next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – ACH

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

Once during any players turn, when your opponent draws any number of cards you may draw 1 card.

Midnight Star

+2 to Technique
+1 to Strike
Draw 3 cards then bury 1 card in your hand.

Big Vic Driver

+2 to Power
+1 to Grapple
Each player draws 1 card.
Look at your opponent's hand
Choose 1 card and discard it.

Muta-Lock

+1 to Technique
+3 to Submission
Take 3 cards from your discard pile and shuffle them into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Adam Page

Power:           7
Technique:    6
Agility:           9
Strike:          10
Submission:  5
Grapple:        8

Once during your turn: You may discard 1 Submission from your hand to add 1 Follow Up Strike with “Lariat” or “Clothesline” in the name from your discard pile to your hand.

Buckshot Lariat

+3 to Technique
+1 to Agility
When the Crowd Meter is 5 or greater this card is also a Follow Up.

Rite of Passage

+2 to Power
+2 to Grapple
If your opponent breaks out the Crowd Meter is +2.

Half Nelson Suplex

+2 to Submission
+1 to Grapple
When this card is in your discard pile and you hit "Half Nelson Hold" you may add it to your hand.

Compendium / Rulings

Note: You may do Adam Page’s gimmick at any point during your turn, which mean’s it can be as soon as after your draw, to as late as after you have hit a card and before you have picked up your dice for the next roll.