Welcome to Deck of the Week, my new series where I post a deck that has either won a tournament or title, or take a competitor and look at cards that you might want to play in their deck.
We’re going to start with my Underworld Challenger Deck from Marktoberfest IV
Competitor: Freedom Belle (Iku Zo)
Entrance: Backed by the Rack
1. Chop Down
2. Tandem Takedown
3. Double Headlock
4. Flip Kick
5. Super Hip Toss
6. Elevated Armbar
7. Drawing Dimes
8. Body Slam
9. Ricotta
10. UnAmerican Elbow Smash
11. The Crowd is Marking Out
12. All You Can Eat Ribs and Porkchops
13. Kick into the Corner
14. The Seven Seals
15. Patella Buster
16. Field of Fire
17. Overhead Strike
18. Inner Fire
19. Suppressive Fire
20. Mind Shield
21. Mind Grab
22. Cosmic Charging Splash
23. Reflective Parry
24. Psychic Grasp
25. Dodging Dash
26. Dodge
27. Force Shield
28. Freedom Rings
29. Belle Hammer
30. Belle Ringer
Notes: My goal here was simple, draw or flip cards until I had my Finishes and then use my Gimmick to spam them until Scarlet Graves ran out of stops. I included Patella Buster as another stop, bury effects to put her Spotlights back into her deck and recursion to get back stops and Finishes in case my dice couldn’t roll Strike.
Is there any competitor or deck you want to see? Email supershowdecks@gmail.com with your request.
John Mathys
Deck of the Week 11-14-2022 Hold the Line Harry
Hello and welcome back to Deck of the Week! This week I’ve got a real treat for you all: we have a Hold the Line Harry deck played by the man himself, which he piloted to a win in the free Sunday night event after he ran the super fun looking Create a Character event Enter the Final Dungeon. Harry’s always a blast to play against and I’m glad he agreed to share his deck with us. Lets tuck in.
Competitor: Hold the Line Harry
Entrance: Champion of Kickstarter
- Chop Down
- Tandem Takedown
- Double Headlock
- Kicks to the Gut
- Series of Hip Tosses
- Derailed
- Forearm Shot
- Marvelous Recruits
- Face Stretch
- Spear into The Final Dungeon
- Belly to Back Suplex
- Arm Breaker
- Charging Spear
- Seven Seals
- Steel Chained
- Steel City Showdown
- American Dragon Drop
- Cat Scratch
- Spear
- Catapault
- Beatdown in the Corner
- Running Face Kick
- Flying Face Buster
- Inverted Face Lock
- Burning Spear
- Double Underhook Back Buster
- Double Leg Lock
- Ruck in the Corner
- Flanking Maneuver
- The Line-Out Stretch
So with the new Spear promo from the Final Dungeon event, Harry has four cards to fuel his Strike Finish. He ran lots of flip cards to thin the deck and fuel his Gimmick and combat Derailed disruption.
Well, there we have a tournament winning deck from a great competitor playing a competitor I don’t yet own or see a lot of. Join us next week where we have the other winning deck from last week that Harry used: King Pink! And as always, if you have a deck you’d like to see built or one to show off email me at: supershowdecks@gmail.com and remember to include how you’d like to be credited or I’m just calling you Some Jobber when I post your deck.
Deck of the Week 11-21-2022 King Pink
This week’s deck is the other promised deck from Hold the Line Harry’s win streak after his event at The Final Dungeon.
Harry’s Notes: Here is the King Pink list from last night. Super aggro strikes. (The only changes from the list used to win the tournament – was the Ring of Fire Stops out and Draw Stops in) Running Blast into the Light Tubes even in non-stipulation matches is really cheeky. But I only use it to reset, usually after they have used their stops on all the other good strikes.
‘Oh – you stopped 718’ ‘Oh – you stopped break the seal’ ‘Oh – you stopped my strike finish’ How about I play Blast into the light tubes, blow up all your shit, and bury all my killer strikes to draw them again!
Competitor: King Pink
Entrance: Let’s do the Time Warp again with Dr. Dick
- Snap Punch
- Arm and Collar Tie Up
- Snap Headlock
- Snap Kick
- Super Hip Toss
- Elevated Armbar
- Rolling Forearm
- Swinging Neckbreaker
- Face Stretch
- Kickback
- Ring Post Bumper
- Pin into the Corner
- Break the Seal
- Falling Powerslam
- Bow and Arrow
- Strike Down
- Slammin’ PixelPlex (Side Note: I pitched the name for this card for our Pixel Palace event, Boss added the Slammin’ keyword.)
- Choke Hold
- The 718 (that’s Seven Hundred and Eighteen, Schmidt)
- Panic Slam
- Back Rake
- Blast into the Light Tubes
- Top Rope Drop
- Kicker Hold
- Spinning Elbow
- Back Drop
- Double Finger Lock
- Pink Splash
- The Drive-Thru
- The Rest Stop
So that’s it from helpful contributor and great competitor Hold the Line Harry for now. Join us next week for a look at a competitor I have been enjoying, Candice Larae.
Got a deck idea, winning deck, or competitor you’d like us to look at? Email me: supershowdecks@gmail.com remember to include how you’d like to be credited, all decks without included attribution will be designated the work of Some Jobber.
Deck of the Week 11-7-2022 Frequent Flyer!
I love this competitor, he’s Agility 10 and has a strong gimmick that gives him a fourth Finisher and fights hand disruption. It does cost you a Stop at #20, but that’s really a small price to pay for a surprise second Grapple Finish your opponent has to watch for. His printed Finishes key off of cards with Flying in the name, of which there are plenty to get you some deckbuilding options, and his Submission is ridiculously good since it allows you to substitute your skill rating with your opponent’s on your Finish Roll, which can make for some amazing outcomes if your opponent’s statline is opposite from yours.
Competitor: The Frequent Flyer
Entrance: I’m always a fan of Backed By The Rack if the deck doesn’t scream some other Entrance.
1. Cosmic Smash
2. Impact Drop
3. Lock Jaw
4. Flip Kick
5. Rejected!
6. Derailed!
7. Drawing Dimes (Non-Skill version)
8. Call to the Crowd (Agility Req)
9. Chugga-Chugga, Chugga-Chugga, Chugga-Chugga, Chug (Non-Skill)
10. Flying Buckeye Beatdown
11. Hello There
12. King’s Counter
13. Kick into the Corner
14. Cheat to Win
15. Single Leg Crab
16. Flying Coast to Coast
17. Lightning Helix Piledriver
18. Flying Head Scissors (Agility Req)
19. Blindside Smash
20. Airplane Slam
21. Back Rake
22. Cosmic Charging Splash
23. Cosmic Corner Throw
24. Armenian Steel Boot Shots
25. Strike a Pose, Snap a Selfie
26. Broken in Half
27. Foot on the Ropes
28. The Passport Stamp
29. Flying Nonstop
30. The Frequent Flyer Upgrade
*I posted an earlier version with 3 Skill cards, I was looking for cards with Flying and I ended up forgetting I already had two in this build.
Want to see a Competitor get built or show off your winning deck? Email me at supershowdecks@gmail.com (Be sure to note how you would like credited or else the deck will be attributed to Some Jobber)
Deck of the Week! 10-31-2022
Alright, this week I have a reader submission, which is great because it shows we’re getting read here. I’ll drop the deck straight from the Pirate’s mouth:
Competitor: Spite – Singles Champion of ArmourCon Edition Played by Simon Strauss
Entrance: I used CoK (Champion of Kickstarter) but spite doesn’t need a specific entrance.
Spectacle Type : Newman but Spite is fairly ambivalent here as well.
1- snap punch
2- arm & collar tie up
3- snap headlock
4- flash kick
5- going over the table
6- elevated armbar
7- knife edge chop
8- sweet & salty impact drop
9- split finger lock
10- can you afford this?
11- back and forth action
12- king’s counter
13- kick into the corner
14- DDT
15- Soul Burn
16- dangerous knee assault
17- American dragon drop
18- abdominal stretch
19- poison stars (skill card 10 agi/9 strike)
20- neckbreaker
21- American dragon leg lock
22- cosmic charging smash
23- back from the brink (skill card grapple 8+)
24- torso twister
25- shotgun kick
26- dodge
27- the fix is in
28- offense taken
29- hang’m from the yardarm
30- bow to the pirate queen
Notes: For the stops I’m using primarily either the draw or cage versions and the shuffle back or recursion 25-27’s. The main mechanics on the play are to push powerful and scary grapples to get my opponent to throw stops down. This sets up the finish sub as a stop option for me. Additionally there’s huge recursion options off back from the brink and the finish grapple which can grab it and restock my grapples. Rerolls are there not usually to try to win a turn roll but also more to try to lose it by enough to trigger gimmick. Poison stars and the see1stop1 19-21 are stop anys for spite when her gimmick is active.
Want to see a Competitor get built or show off your winning deck? Email me at supershowdecks@gmail.com (please include how you’d like to be credited, otherwise the deck will be attributed to Some Jobber)
Rookie of the Year 12-6-2022 The CCC!~
I asked the illustrious Pat Mulligan to describe the Yearly CCC event for all of us newer players. Here’s what he wrote:
What is the SRG CCC?
This is a question I get asked rather frequently by newer members of the community so let me explain. The CCC is a create a competitor competition created by Steve Resk as a community building tool and to help expand exposure outside of our normal player base. You get to create your own character, look and backstory, we then have an artist draw up a sketch and they are placed in distinct types of matches where the winners move on to the next round.
Round one is usually a fatal four way where a poll is put up on Facebook and you have 48 hours to gather votes being allowed to vote once per hour. Other rounds consist of meme wars tag matches and more. The purpose is to build up the characters so that come the finals we have a panel of independent wrestlers view video packages of all the competitors promos and decide the winner. The create a competitor competition is designed to foster joy in the community and to build characters unique to the individual and the community, where most gaming companies charge you just to have your likeness in their game we offer you the opportunity to add not just your likeness but a part of your creative spirit to the greater LFF community.
If the idea interests you, I urge you to take part. Contact Patrick Mulligan or Steve Resk for details.
You can contact Pat at: Stuman9@hotmail.com
That’s it for this week. If you have any questions or comments you can e-mail me at supershowdecks@gmail.com
Rookie Year 11-5-2022: What we do in the shadows… er, uh… Online
Hello everyone and welcome back to the Rookie Year. I was working on something else for this week, but it’s taking more time than I thought it would so here’s something else I think would be nice for newcomers to be able to know: what are all these online things people talk about? Check the SRG Twitch channel to see when the shows start. Tournament Buy-Ins will be on the Supershow website under Online Events starting on Monday each week.
Monday: Consigliere Fights – This is a tournament night, any variations will be announced in the event description.
Tuesday: The Dojo – This is my favorite night of the week, the Dojo is a place to test your decks against the best around. On Dojo the house brings two people to defend against anyone in the audience that volunteers to fight them and has a Subscription to the channel. The Challenger plays for the chance to win any card in stock on the Supershow Website (minimum stock 5 required) and to Play It Forward another copy to someone else, if the Challenger loses that card goes on sale. Challenger selection is random, and over the course of the night involves 3-4 matches played with random stipulations drawn and voted on with Bits and then 2-3 Two Minute Matches played against both defenders.
Wednesday: Talk of the Universe – This is a show where the hosts go over everything that’s happened in the past week at SRG: tournament reports, Posts, Pictures, and Promos of the Week, new releases on the website, hidden gems in the store that have low stock or being restocked. They also interview people about events in the community and make announcements here.
Thursday: Expanding the Universe – This is a morning show where Boss designs new cards. If you have a Create a Competitor and are available to do the show, Boss will do it on here, which is a pretty good way to get hype going for your cards.
Thursday Night Fights – This is another tournament night, once again specifics will be in the event description.
Sunday: Sunday Night Fights – This is a night where a few matches are scheduled to play for the whole community to see. You’ll see Grudge matches, Title Defenses, and other important matches play out here.
Any time there isn’t something else scheduled, there’s always the chance that someone decides to run a pop-up event. Generally, this gets declared at some point the day of on the Facebook Discussion Group and you’ll need to keep a watch there or the Supershow Shop Online Events page to catch these.
These are the current shows in the Supershow Online Line-Up, though that could change and I’ll update this post to follow along.
Send questions, comments, or topics you’d like to see covered to me at supershowdecks@gmail.com
The Rookie Year 10-24-2022
Welcome to the Rookie Year, where I answer questions I had when I started playing so you don’t have to bumble around like I am.
We’re going to start with basic deck knowledge. A Supershow Deck is a Competitor and 30 cards, most of the time you are allowed an Entrance card and to pick either Valiant or Newman Spectacles to bring along with you (there are stipulations that eliminate those deck additions, I’ll get into Stipulations later). We can break those 30 cards into ten blocks of three, a Strike, Grapple, and Submission that will generally follow the same patterns of use and are the same power level. Today I’m going to break those down a little, every block specializes in one thing, but will do others to allow for deckbuilding variety.
1-3) These cards are Leads that Stop Leads
4-6) Are Leads that Stop Follow Ups
7-9) These Leads are Utility cards and generally the second strongest slot in the deck
10-12) Leads that Draw or Bury cards or mess with the next turn roll, generally look at how many cards of a given type (Leads or Move Type) you have to activate the effect.
13-15) This is the Skill Stop slot. These are Follow Ups that Stop any card of a type if one of your Skills is higher than your opponent’s.
16-18) These Follow Ups work like 10-12, but they will look at other Follow Ups you have in play rather than Leads, they are a little more powerful.
19-21) This is your “See One, Stop One” Line of Follow Ups, they Stop a move type if your opponent already has a move of that type in play.
22-24) This is the “Power Slot”, the Follow Ups here have big effects like Recurring multiple cards to your hand.
25-27) Here are your Leads that Stop Finishers, Aaron would probably boot me from the site if I didn’t also mention the “School Boy” Line is here.
28-30) Here are your Finishers.
Alright, that’s a general overview of the makeup of each block of cards in our decks. Join us next time where I talk about…. I don’t know Spectacles, What we do Online, or Something else I’m too tired to remember right now.
Any comments or topic requests please send to: supershowdecks@gmail.com
The Rookie Year 11-25-2022 Formats!
Okay so we know how to play the game, but what about the various ways to have a match? Here I’m going to begin talking about Formats and Stipulations, which dictate the many, many match types you can have in Supershow.
Two-Player Formats –
One on One: This is the easiest and the baseline format. Two people enter the ring, one comes out.
Tornado Tag: This is a one on one but your competitor card is a tag team, the stats double in range going to 10 through 20, and the gimmicks are stronger. Extremely strong singles competitors get promoted to this format.
Trios: An even more powerful Tag Format, in Trios your competitor is a three person Tag Team (or a Wrestling Bear). The Gimmicks are very strong and the stat line is tripled going from 15 to 30.
Multiplayer Formats – There are some special rules in multiplayer formats in general where you are allowed to help other players defend themselves.
- First, you may Bury your hand in order to use a Stop for a player that cannot stop a move coming at them
- Secondly, if a player is hit with a Finish, you may help them break out by rolling with them, if your rolled skill matches theirs, you add the skills together to see if that number is enough to break out with.
Triad: This is a three player format and the first where the normal game rules change.
- In Triad, if two players bump with the highest turn roll, the third player is considered out of the ring and that turn continues as if it were a two player match between the two that bumped.
- If, during the turn roll, the two losing players have rolled the same Skill -AND- their roll total is higher than the player that would have won, they may team up. In the team up both players get to play a turn against the non-team player, starting with the teammate with the higher turn roll.
Tag Team: This is a format where you and a team mate each play a Singles competitor against another team of two. This has the same “Tagging” turn roll rule as Triads matches but you may only tag your partner.
Fatal Fourway (and more): This is a multiplayer free for all format.
- Any competitors that Bump on the turn roll have their total set to 0. The only time a normal bump where the players draw and reroll is if all players have bumped out (for example a four player match with two players rolling 9 and the other two rolling 5, all players are now 0 so a Bump occurs).
- Players may not “Tag” against another player in this format, but they can still Bury to use a Stop for someone else and Help with Breakout rolls.
So those are the formats we have in the game. There are lots of ways to spice them up, Stipulations can be added to any match type and you can see what they are HERE.
I’ll be diving a little deeper into individual formats and the various Stipulations, including strategies and card choices for them in later articles.
Have noob questions or things you’d like explored? Comments? Email me at: supershowdecks@gmail.com