Card Lines of the Past – Round 2

Hello once again to this weeks, Card Lines of the past where we talk about card lines and why they don’t see standard play (or at all), good optimizations for the line (based on opinion), and what we could do to update the line. I’m your hostess, Ms. Guest Referee and this week suggested on my friends facebook post, the Chest Slap Line! Lets take a look at their effects first!

Alrighty then, one thing I already noticed is slots for 7-8-9 are really jam-packed with cards that all have insanely beneficial effects. Much like the Rolling Forearm Line and the Drawin’ Dimes Line, its really difficult to pick any other kind of card to run in these slots. They each either have “your opponent discard a card from their hand or your opponent flip 4 cards.” Hand hate has been on the downfall for awhile now, I see less and less of it each day, Vampyr Bastet would benefit from at least from Duck The Clothesline, so it just goes to show even further how situational this line is. On top of it the second effect is also iffy. Tons of competitors either return cards from discard pile through gimmick or the finishers are effected by flipping, so making your opponent flip their own deck for them isn’t the best idea. In a steel cage this would shift your opponent into winning via the special finish from the crowd meter.

How could we optimize this line? Well the good news is if you’re in a ring of fire stipulation this line makes your opponent flip through at least half of their deck, and if you coupled that with competitors like Black Scorpion X and Joker Fish? You’ll have them burning at the blink of an eye. The second way we could optimize these cards are via Hand hate, competitors like Vampyr Bastet who makes them discard every time you hit a Submission card. This means that with Duck the Clothesline makes them discard 1 card and your gimmick would make them discard 1 as well. A sneaky optimization of one card is the keyword ‘face’ for Prince of Fashion decks, choose either text and return a card from your discard pile back to your hand with his gimmick. Equally another unique key word is ‘clothesline’ for Liger. The Last way we could possibly maximize this line is using them in defense towards your opponent returning a card from discard pile on top of the deck that you don’t have the stop for, however if that were the case I would run the Chop Down Line, “Stop any X. Or Each Player Flips 1”.

So what updates could we do to see this line in play more often? Well the fact that this card either way is putting a card in the discard pile, it’d be nice instead of the discard effect it could have a re-roll effect or maybe a turn roll bonus much like the Stomp-Snap Suplex-Head Crush Turning to a few players of the game even they had commented that it was just ‘situational’ and its true, unless you are playing in a ring of fire match where you wanna make your opponent run out of cards in their deck first for the special finish, running a hand hate competitor. or for the keywords.

Want me to talk about a specific line/Competitor? (one that I haven’t done already of course) Then comment! Or…Get in touch with my informant, Lucky Cat Neko! I’d love to hear what any/all my readers have to say!

Card Lines of the Past Round 1

Ladies and Gentlemen, Boys and Girls, Hailing from a small Island made of Roads. My name is Ms. Guest Referee, and I’m hear to talk about and bring awareness to the many cards of Super Show the #1 wrestling card game in the universe! Topics to be covered in all of blogs yet to come will be separated via Lines and the topics discussed about them will be, Why they are rarely (if ever) seen, good optimizations for said line (based on opinion), and what updates might help this line prosper. Starting off with the first line I could think of is the Leg Lariat Line, Lets read them over together shall we?

Now that we’ve read the line over some, lets get into the nitty gritty! Why are these stop rarely seen? Simply put, they are taking up the spots for your “Stop any X” cards and only being to stop a follow up is a huge risk to take in games of higher stakes. To be honest I feel as though the only good optimization for these cards are if you are a competitor that can launch all the skill stops at 13-14-15 as well as the See 1 Stop 1’s at 19-20-21. To me however, not being able to stop a card out if your skill meets or doesn’t beat your opponent’s skill than that’s another stop that’s dead in your deck, and even if you could decrease that skill, but those cards are also in your 19-20-21 slots. 

So either way you are taking a huge risk at not running a certain stop and even further increasing your chances at getting pinned. Let’s take another example and say, “Okay Ms. Guest Ref, say you do have all your skill stops, See 1 Stop 1’s and are running the Leg Lariat line in 25-26-27, how does that line benefit you?”

Well, considering all your stops aren’t dead, you have 3 lead stops, 6 follow up stops, and 6 cards that can stop any kind of card. It still evens out the stops, but most players would say, “But now I don’t have 9 stops that could stop finishers.” 

It’s kind of a give and take, Either you have to deal with making sure they have at least another same typing card in play in order to stop or, just play with with the usual Stop Any Line. My time playing Super Show is mostly me measuring chances and odds, statistics. What are the chances maybe if I don’t reveal those stops, my opponent might not throw the finish and throw a follow up instead, you stop it draw a card and get +2? Hopefully that card is a good card and even more hopefully you win the next turn roll and keep the steam rolling.

How could we make these cards more viable? What could we do that could make them see more gameplay without being too overpowered that other cards wont be replaced? Again Folks, these are just opinions whether they be from me or the crowd we’re all here for our love of Super Show. 

  • Make it similar to the pele kick line, “Stop a follow up X or a finish X, draw a card and your next turn roll is +1.” Realizing some of these cards might’ve come out before a lot of competitors, the +2 might be too much to stack with competitors that benefit off of stopping cards. Much like Gia De Los Muertos, Baby Brick, Belinda, Blanco Diablo, El Pollo Enmascarada just even taking a handful of people who slightly benefit off of stops now might SUPER BENEFIT if it remained the +2.
  • Make a complete rework, “Stop any X. Or Draw a card and your next turn roll is +1.” making more utilitarian stops are a good meta at the moment, much like the stops that either each player flip a card can be a good defense to returning cards to the top of the deck. This would make it so if you don’t really need the stop any, you can at least play it offensively and get a slight benefit again giving it a slight nerf with the plus roll to avoid giving too much of a bonus to other competitors that benefit from them.
  • Unfortunately another fix would be to release a competitor that somehow utilizes stops, I have people the lab rat of many test gimmicks and there was one interesting test gimmick that allowed these stops to become finish stops as a “may” ability. This would be something that would have to be severely tested, so hopefully the SRG team is ready on standby for more big brain gimmicks like this being put forward as created competitors in the future.

Thank you all for taking some time out of your busy days to take some time and read up on Ms. Guest Ref! I’ll be making columns as Idea/Suggestions come to me, but if any of you have any suggestions on what you would like to read in the future or a line that you think sees no play. Might just find your suggestion on discussion!