
Power: 6
Technique: 8
Agility: 7
Strike: 5
Submission: 10
Grapple: 9
When your Turn Roll is at least 3 greater than your opponent’s Turn Roll, draw 1 card.

Party Time!
+2 to Power
+2 to Strike
Add 1 Lead you have in play to your hand.

The Party Foul
+1 to Power
+1 to Technique
+1 to Agility
If stopped, your opponent's Turn Rolls are -1 until you hit a card or end your turn without playing a card.

Mind Games
+1 to Technique
You may use your opponent's skill of the same type for your Finish Roll.
Compendium / Rulings
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