
Power: 9
Technique: 8
Agility: 6
Strike: 10
Submission: 5
Grapple: 7
When your opponent increases their Turn Roll, increase your Turn Roll the same amount. If that increase came from a card, your roll is +1 additional.

Book Drop
+1 to Technique
+2 to Agility
Add 1 card from your discard pile to your hand.
Shuffle 2 cards from your discard pile into your deck.

Bookermania Slam
+1 to Agility
+2 to Grapple
Look at your opponent's hand.
Choose 2 cards and bury them.

Rub-a-Dub-Dub
+3 to Submission
+1 to Grapple
When this card is in your discard pile and your opponent forces you to bury a card, draw 1 card.

Bookermania Running Wild!
+1 to Power
+3 to Agility
+1 to Submission
For the rest of the match, ignore "During your Turn" in your gimmick.
Compendium / Rulings
Note: In the case of Set up the Kendo Stick, Ring Steps, and Steel Chair Bookermania will only receive the bonuses should the opponent roll that skill for their turn roll.
Note: Bookermania Running Wild comes in the tornado tag “Under the Bridge”