Competitor – Bookermania

Power:           9
Technique:    8
Agility:           6
Strike:          10
Submission:  5
Grapple:        7

When your opponent increases their Turn Roll, increase your Turn Roll the same amount. If that increase came from a card, your roll is +1 additional.

Book Drop

+1 to Technique
+2 to Agility
Add 1 card from your discard pile to your hand.
Shuffle 2 cards from your discard pile into your deck.

Bookermania Slam

+1 to Agility
+2 to Grapple
Look at your opponent's hand.
Choose 2 cards and bury them.

Rub-a-Dub-Dub

+3 to Submission
+1 to Grapple
When this card is in your discard pile and your opponent forces you to bury a card, draw 1 card.

Bookermania Running Wild!

+1 to Power
+3 to Agility
+1 to Submission
For the rest of the match, ignore "During your Turn" in your gimmick.

Compendium / Rulings

Note: In the case of Set up the Kendo Stick, Ring Steps, and Steel Chair Bookermania will only receive the bonuses should the opponent roll that skill for their turn roll.

Note: Bookermania Running Wild comes in the tornado tag “Under the Bridge”

Cards to Check Out

Leave a Comment