Competitor – Candyman Dan

Power:            6
Technique:   10
Agility:            8
Strike:             5
Submission:   7
Grapple:         9

Once during your turn:
You may discard 1 card you have in play:
Choose 1 card of the same type, (Lead Follow Up or Finish) that your opponent has in play and discard it.

Arm Candy

+2 to Power
+2 to Submission
If you discarded a Follow Up from play this turn for your Gimmick, this card is also a Follow Up.

Caramel Drop

+3 to Power
+1 to Strike
When this card is in your discard pile and your opponent would discard any number of cards in play, you may have them bury them instead.

Taking Candy From a Baby

+2 to Power
+3 to Strike
Copy the text of a Lead in your discard pile or add a Follow Up from your discard pile to your hand.

Compendium / Rulings

Ruling: Candyman Dan may blow up a card he has in play, and then fail to discard a card on the opponents board; if there are no legal targets.

Cards to Check Out

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