Power: 5
Technique: 8
Agility: 10
Strike: 7
Submission: 6
Grapple: 9
When your Agility is equal to your opponent’s Agility, your Agility is +1.
Your First Turn Roll is + the difference between you and one opponent’s Agility.
Technique: 8
Agility: 10
Strike: 7
Submission: 6
Grapple: 9
When your Agility is equal to your opponent’s Agility, your Agility is +1.
Your First Turn Roll is + the difference between you and one opponent’s Agility.

Shining Cheetah
+1 to Power
+1 to Technique
+2 to Strike
During your turn, when this card is in your discard pile and your Agility is 11 or greater, you may shuffle it into your deck.

Burning Savannah
+3 to Power
+1 to Grapple
Or if this is the first turn of the game, this card is also a Lead. If stopped, draw 3 cards.

Maul and Mangle
+2 to Power
+2 to Submission
If your opponent's Agility is 9 or less, +3 Power and +3 Submission instead.
Compendium / Rulings
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

