Competitor – Chip Day

Power:            6
Technique:     7
Agility:            9
Strike:           10
Submission:   5
Grapple:         8

When you hit a Lead or Follow Up Strike, your next Turn Roll is +1.

Southern State Stomps

+1 to Power
+2 to Strike
Draw 1 card for each Follow Up you have in play.

Southern State Sweep

+1 to Power
+1 to Technique
+1 to Submission
If you have 2 other Grapples in play, double these bonuses.

Southern State Toe Hold

+1 to Technique
+1 to Agility
+1 to Submission
Stop any Strike with "Kick" in the name that cannot be stopped.

Southern State Steel Chain

+1 to Strike
+1 to Submission
+1 to Grapple
Your opponent discards 1 random card from their hand.

Southern State Spike

+1 to Power
+2 to Grapple
Your next Turn Roll is +1.
If you hit a Strike last turn, double these bonuses.

Southern State Crab

+1 to Submission
Search your deck for 1 Finish and add it to your hand.
Once per turn:
You may discard 1 Finish from your hand to re-roll your Finish Roll.

Southern State Cross

+1 to Power
+1 to Agility
+1 to Strike
Bury 1 card in you or your opponent's discard pile.

Southern State Suplex

+2 to Grapple
Your lowest skill is +3.

Southern State Trap

Copy the text of 1 card in your discard pile.

Compendium / Rulings

Note on Finishes – The last row of Finishes are sold as a set with Danny Briggs, who is a Southern States Wrestling exclusive. The remaining 6 finishes are added with the set of the remaining 6 competitors from Southern States Wrestling.

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