Power: 7
Technique: 8
Agility: 9
Strike: 6
Submission: 10
Grapple: 5
New Gimmick
At the start of the match, search your deck for a Lead Submission and put it into play.
Old Gimmick
When you hit a Submission draw 1 card.

Breath of Fire
+2 to Strike
If you have a Lead Submission in play this card is also a Follow Up.
The next 2 cards your opponent hits have blank text.

Spinning Rings of Fire
+1 to Technique
+3 to Strike
If you have 3 cards in play with "Fire" in the name, this card cannot be stopped.

Nighty Night
+1 to Power
+1 to Submission
Your opponent skips their next turn.

Human Cannonball (#28)
+1 to Agility
+4 to Strike
Draw 1 card.

Pie in the Face (#29)
+3 to Grapple
Look at your opponent's hand, they bury all Follow Up cards.

Dark Dreams (#30)
Your opponent randomly buries cards in their hand until they bury 2 Lead cards.
Compendium / Rulings
Note: A skipped turn from Nighty Night still allows someone to utilize a gimmick relating to the turn roll.
Note: You may “Fail to Find” this gimmick. Although this is not recommended.
Note: Breath of Fire and Nighty Night are both poison effects, and subsist until fulfilled.


