Competitor – High Water

Power:            8
Technique:     9
Agility:            7
Strike:           10
Submission:   5
Grapple:         6

Face Gimmick
Once per Turn Roll: When your opponent rolls Strike, search your deck for a Strike and add it to your hand, then turn this card over.

Back Gimmick
Once per Turn Roll: When your opponent rolls Strike, flip 1 then add 1 Strike from your discard pile to your hand.

4:20 to Yuma

+3 to Grapple
Draw up to 2 cards. Bury up to 10 cards in your discard pile.
Your opponent draws and buries the same number of cards.

DDTHC

+1 to Power
+1 to Technique
If your opponent breaks out all players shuffle all cards in play into their deck and you draw 1 card.

Hell or Highwater

+4 to Submission
If stopped your opponent buries 1 card in their hand and you may bury 1 card in your opponent's discard pile.

Compendium / Rulings

Note: Even though there is a Highwater that does not flip, if you own and are playing Flip Highwater, you must start on the Face Gimmick side.

Cards to Check Out

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