Competitor – Hypnotist Hanz Mesmer

Power:            7
Technique:      9
Agility:             5
Strike:              6
Submission:  10
Grapple:          8

During your opponents turn,
When you rolled Agility for your Turn Roll;
Choose Strike, Submission, or Grapple, your opponent cannot play cards of the chosen type this turn.

Animal Magnetism

+2 to Power
+3 to Strike
When this card is in your discard pile and you bump, you may bury it.

The Effects The Planets Have On the Human Body

+3 to Power
+2 to Grapple
Your opponent draws 2 cards.

Mesmerize

+1 to Technique
+1 to Grapple
Choose Strike, Submission, or Grapple. Look at your opponent's hand, they bury all cards of the chosen type.

Compendium / Rulings

Ruling: Hanz Mezmer must make his choice before seeing a card play.

Leave a Comment