Competitor – King Greatness

Power:          5
Technique:   8
Agility:        10
Strike:           9
Submission:  7
Grapple:        6

Choose an opponent.
Once per Turn Roll: When you and your opponent roll the same skill, add 1 card from your discard pile to your hand.

Upon Bended Knee

+2 to Power
+1 to Grapple
If you rolled the same skill as your opponent for your Turn Roll, double these bonuses.

Royal Flush

+1 to Agility
+1 to Strike
+2 to Grapple
Add 1 card from your discard pile to your hand.

Great-Vine Ankle Lock

If you and your opponent rolled the same skill for your Turn Roll, your opponent gets 2 Breakout Rolls this turn. If that skill was Submission, this card cannot be stopped.

Upon Bended Knee

+2 to Power
+1 to Grapple
If you rolled the same skill as your opponent for your Turn Roll, double these bonuses.

Royal Flush

+1 to Agility
+1 to Strike
+2 to Grapple
Add 1 card from your discard pile to your hand.

Compendium / Rulings

Ruling: If in a stipulation that has more than the 3 standard breakout rolls, Great-Vine Ankle Lock is considered to give the opponent 1 less breakout towards the total of the stipulation. 

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