Competitor – Mighty Marcel

Power:          7
Technique:   5
Agility:        10
Strike:           6
Submission:  8
Grapple:        9

When you roll 10 for your Turn Roll, your opponent’s Turn Roll is -1.

Ooooh Yeah!

+2 to Technique
+1 to Strike
Add 2 cards from your discard pile to your hand.

True Champion

+2 to Power
+2 to Strike
If your Turn Roll is 2 greater than your opponent's, this card is also a Follow Up.

To Infinity and Beyond

+2 to Power
+1 to Submission
When this card is in your discard pile and your Turn Roll is at least 4 greater than your opponent's, add this card to your hand.

Compendium / Rulings

Notes: Mighty Marcels gimmick triggers the same turn it sees the 10, not the turn after.

Cards to Check Out

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