Power: 6
Technique: 7
Agility: 10
Strike: 8
Submission: 9
Grapple: 5
Once during your turn, you may discard a Lead you have in play and your next Turn Roll is +1.

Genetic Stamping
+3 to Power
+2 to Technique
If your opponent breaks out, put 1 Lead from your hand or discard pile into play.

Chain Reaction
+2 to Power
+2 to Grapple
Flip 1 card.
If that card is a Lead or Follow Up, this card may copy its text, or +2 to Technique.

Chaos Waltz
+4 to Grapple
When your opponent plays a Strike Finish, you may discard this card to blank its text or to have the Finish target another one of their opponents.

Bahamut Claw Potion
+2 to Power
+1 to Strike
Shuffle 1 card from your discard pile into your deck. Draw 1 card for each card you have in play with "Potion" in the name.

Cosmic Wool Cutter
+5 to Grapple
Your opponent's gimmick is blank.
Bury 1 card in any player's discard pile.
Compendium / Rulings
NOTE: Chaos Waltz is a Spotlight due to its effect from the hand. You may also discard your lead at any point during your turn, whether it is before playing a card or after a card has resolved and before the next turn roll.
Ruling: If you redirect Chaos Waltz to another opponent they have a chance to stop the card on themselves.
Note: Cosmic Wool Cutter blanks a gimmick for only as long as it’s in play.
Note: If you’re looking for the original banned gimmick you can find it here.
