
Power: 15
Technique: 24
Agility: 30
Strike: 21
Submission: 18
Grapple: 27
When your Agility is equal to your opponent’s Agility, your Agility is +2.
At the start of the match: Draw cards equal to the difference between you and your opponent’s Agility (Max 7).
Your “Cat Scratch” is also a Finish card.
Triple the numbers in the text of your “Shining Cheetah” card.

Shining Cheetah
+1 to Power
+1 to Technique
+2 to Strike
During your turn, when this card is in your discard pile and your Agility is 11 or greater, you may shuffle it into your deck.

Ichi, Ni, San
+3 to Power
+2 to Technique
+1 to Strike

Maul and Mangle
+2 to Power
+2 to Submission
If your opponent's Agility is 9 or less, +3 Power and +3 Submission instead.
Compendium / Rulings
Cards to Check Out
Agility 8+, Grapple 8+, Technique 8+
Lucky Cat Neko, Cheetah, and Dweeb‘s Finish cards