Power: 7
Technique: 6
Agility: 8
Strike: 10
Submission: 9
Grapple: 5
When you roll Strike for your Turn Roll, search your deck for 1 card with “Punch” in the name and add it to your hand, shuffle your deck.

Dead Man's Hand
+1 to Agility
+2 to Power
If you hit a card with Punch in the name last turn, this card cannot be stopped.

The Bank Breaker
+3 to Technique
+4 to Grapple
Add 2 cards with "Punch" in the name from your discard pile to your hand.

The Sicilian Neck Tie
+3 to Technique
+1 to Submission
Each time your opponent rolls for a breakout, they bury 1 random card in their hand.

Dead Man's Hand
+1 to Agility
+2 to Power
If you hit a card with Punch in the name last turn, this card cannot be stopped.

The Bank Breaker
+4 to Grapple
+3 to Technique
Add 2 cards with "Punch" in the name from your discard pile to your hand.

The Sicilian Neck Tie
+1 to Submission
+3 to Technique
Each time your opponent rolls for a breakout, they bury 1 random card in their hand.
Compendium / Rulings
Note: You may “Fail to Find” this gimmick.

