Competitor – Piglet

Power:          10
Technique:     6
Agility:            8
Strike:             5
Submission:   7
Grapple:         9

When your opponent’s Turn Roll is Power: Search your deck for 1 non-Finish Grapple, reveal it, and add it to your hand.

Tusk Thrust

+1 to Agility
+2 to Strike
Add 1 Grapple you have in play to your hand.

The Piggy Bank

If your opponent rolled Power for their Turn Roll, this card cannot be stopped.
Your opponent's Power is -2.

Swine On the Spine

+2 to Technique
+2 to Submission
Shuffle all Grapple cards from your discard pile into your deck.
Draw 1 card.

Compendium / Rulings

Note: You may “Fail to Find” this gimmick.

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