
Power: 10
Technique: 6
Agility: 8
Strike: 5
Submission: 7
Grapple: 9
When your opponent’s Turn Roll is Power: Search your deck for 1 non-Finish Grapple, reveal it, and add it to your hand.

Tusk Thrust
+1 to Agility
+2 to Strike
Add 1 Grapple you have in play to your hand.

The Piggy Bank
If your opponent rolled Power for their Turn Roll, this card cannot be stopped.
Your opponent's Power is -2.

Swine On the Spine
+2 to Technique
+2 to Submission
Shuffle all Grapple cards from your discard pile into your deck.
Draw 1 card.
Compendium / Rulings
Note: You may “Fail to Find” this gimmick.