Competitor – Sawyer Brothers

Power:          18
Technique:   12
Agility:          10
Strike:           14
Submission: 16
Grapple:       20

Your Agility is +2 for each Grapple you have in play (Max +6).
Your Breakout Rolls are +1 for each Grapple your opponent has in play (Max +3).

Timber

+6 to Technique
+4 to Strike
Choose odd or even. Your opponent reveals their hand and buries all card numbers of the chosen type.

Welcome to the Sawmill

Your opponent's 1st and 2nd Breakout Rolls are -1 for each card you have in play with "Fall" or "Chop" in the name.
When this card is in your discard pile and your opponent has no Grapples in play, your Finish Rolls are +1.

Choke Setter

+4 to Strike
+2 to Submission
Your opponent buries 2 cards in their hand, then your opponent randomly buries 2 cards in their hand.

Compendium / Rulings

Ruling – Timber works similarly to Nanouk of the Norths gimmick, where an opponents printed card number is the intended number to be used; even if they can be considered a different number at deck construction. (Boss 2020/Rules Chat 2023)

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