Competitor – The Angler

Power:            5
Technique:     9
Agility:            8
Strike:           10
Submission:   7
Grapple:         6

At the start of the match, search your deck for a Lead Strike and put it into play.

Fly Fisting

+3 to Power
Shuffle 1 other Strike you have in play into your deck.
When this card is in your discard pile, it is also a Lead.

The Angler Slam

+1 to Agility
+1 to Submission
+1 to Grapple
When the Crowd Meter is 2 or greater: If you have a Lead Strike in play, this card is also a Follow Up.

The Big Catch

+3 to Grapple
Shuffle up to 5 Strikes from your discard pile into your deck and draw the same number of cards.

Hook, Line, & Sinker

+2 to Power
+2 to Submission
If your opponent breaks out, you may play 1 Lead Strike from your discard pile.

Compendium / Rulings

Note: You may “Fail to Find” this gimmick. Although this is not recommended.

Cards to Check Out

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