
Power: 10
Technique: 18
Agility: 16
Strike: 20
Submission: 14
Grapple: 12
Double the numbers in the text of your cards with “Roundhouse,” “Sweep,” and “Takedown” in the name.
Your opponent cannot double the number in their cards.

Wax On, Wax Off (#28)
+4 to Agility
+2 to Strike
Switch Gimmicks with your opponent until the end of the turn.

Sand the Floor (#29)
+6 to Power
+4 to Grapple
If your opponent has 4 or more cards in their hand, they randomly bury cards in their hand until they have 3 cards in their hand.

Guillodeans (#30)
+1 to Technique
+4 to Submission
Stop any Finish Strike with a 💡.
Compendium / Rulings
Notes: Doubling numbers counts for anything numerical, and not written. “1” would be doubled to “2” but “One” would remain “One.”
Cards to Check Out
Strike 8+, Technique 8+, Agility 8+
Strike 16+, Technique 16+, Agility 16+
The Living Weapon Michael Deans and Mrs. Weapon‘s Finish carads
Strike 16+, Technique 16+, Agility 16+
The Living Weapon Michael Deans and Mrs. Weapon‘s Finish carads