
Power: 30
Technique: 18
Agility: 15
Strike: 27
Submission: 21
Grapple: 24
If your opponent won the last Turn Roll, or rolled their highest skill this Turn Roll, you may re-roll your Turn Roll. If you re-roll a Turn Roll and roll the same skill your opponent must bury a random card in their hand.

Triple Punch
+2 to Strike
You may re-roll your Finish Roll one time for each level of the Crowd Meter.

The Last Test (#29)
+12 to Agility
+4 to Grapple
If you re-rolled your last Turn Roll, the Crowd Meter is +2.

Brain Freeze (#30)
+4 to Technique
Your opponent's Gimmick is blank.
When this card is in your discard pile and your opponent's Turn Roll is greater than 30, you may shuffle it into your deck.
Compendium / Rulings
Note: Brain Freeze blanks a gimmick only for as long as it’s in play.
Cards to Check Out
Power 8+, Strike 8+, Grapple 8+
Robert ‘The Brain’ Dunn, Shade and The Mad One‘s Finish cards (First Print)
Thinky And the Brain, The Corner Office and Brain Still Standing finishes (Second Print)