Power: 6
Technique: 5
Agility: 10
Strike: 9
Submission: 8
Grapple: 7
When you roll Agility for your Turn Roll:
Your cards with “Flying” in the name cannot be stopped.

Chaos Theory
+3 to Power
+1 to Strike
Randomly bury any number of cards in your hand, your opponent buries twice the number of cards from their hand. Draw 1 card.

The Butterfly Effect
+3 to Technique
+2 to Grapple
If stopped, you may randomly bury 1 card in your hand then put this card on top of your deck.

Ripple in Time
+3 to Technique
+2 to Submission
If stopped, look at the top 4 cards of your deck and add 1 to your hand, randomly bury the others.

Chaos Theory
+3 to Power
+1 to Strike
Randomly bury any number of cards in your hand, your opponent buries twice the number of cards from their hand. Draw 1 card.

The Butterfly Effect
+3 to Technique
+2 to Grapple
If stopped you may randomly bury 1 card in your hand to put this card back on top of your deck.

Ripple in Time
+2 to Submission
+3 to Technique
If stopped look at the top 4 cards of your deck and add 1 to your hand, randomly bury the others.

