Competitor – Viral

Power:            6
Technique:   10
Agility:            5
Strike:             9
Submission:   7
Grapple:         8

When your Lead is stopped, your next Turn Roll is +1.
When your Follow Up is stopped, your next Turn Roll is +2.
When your Finish is stopped, your next Turn Roll is +3.

Kiyori

Each time your opponent rolls for a Breakout Roll, draw 2 cards [and] your opponent discards 2 cards.

Rouse Hunger

Choose Strike, Submission, or Grapple. Reveal the top 5 cards of your deck, [discard] all cards of the chosen type and add the others to your hand.
Your Power is +2 [for] each card discarded until the end of the turn.

The Heretic / The Crow

If you have more Stops in play than your opponent, your Finish Roll is +1 for each Stop you have in play greater than your opponent (max +2.)

Compendium / Rulings

Note: Please see the below breakdowns for if a card is stopped with multiple different typings.

Lead + Follow Up = +3
Lead + Finish = +4
Follow Up + Finish = +5
Lead + Follow Up + Finish = +6

Cards to Check Out

Leave a Comment