
Power: 6
Technique: 10
Agility: 5
Strike: 9
Submission: 7
Grapple: 8
When your Lead is stopped, your next Turn Roll is +1.
When your Follow Up is stopped, your next Turn Roll is +2.
When your Finish is stopped, your next Turn Roll is +3.

Kiyori
Each time your opponent rolls for a Breakout Roll, draw 2 cards [and] your opponent discards 2 cards.

Rouse Hunger
Choose Strike, Submission, or Grapple. Reveal the top 5 cards of your deck, [discard] all cards of the chosen type and add the others to your hand.
Your Power is +2 [for] each card discarded until the end of the turn.

The Heretic / The Crow
If you have more Stops in play than your opponent, your Finish Roll is +1 for each Stop you have in play greater than your opponent (max +2.)
Compendium / Rulings
Note: Please see the below breakdowns for if a card is stopped with multiple different typings.
Lead + Follow Up = +3
Lead + Finish = +4
Follow Up + Finish = +5
Lead + Follow Up + Finish = +6