Entrance Gear – Giant Mode

When you rolled these skills for your Turn Roll:
Power | Power | Technique | Technique | Technique

Your opponent discards all cards they have in play.

Compendium / Rulings

Ruling – Entrance Gear is Unblank by being the appropriate Class, not by having the stat-line of said class. These do not “Unblank” when you adjust your stats within range. If you have an effect that “Unblanks” your Entrance, that will turn on a Ring Gear. 

Ruling – If hit with Big Flex the tokens are just paused; and no further recordings are made.

VS Fate is on Your Side – Copying a card’s text does not require you to have the appropriate class to turn on this card. Thus Fate will work when copying any Entrance Gear. 

Note: This happens prior to drawing for turn.

Entrance Gear – High-Level Parkour

When you rolled these skills for your Turn Roll:
Agility | Agility

Your next Turn Roll is +2.

Compendium / Rulings

Ruling – Entrance Gear is Unblank by being the appropriate Class, not by having the stat-line of said class. These do not “Unblank” when you adjust your stats within range. If you have an effect that “Unblanks” your Entrance, that will turn on a Ring Gear. 

Ruling – If hit with Big Flex the tokens are just paused; and no further recordings are made.

VS Fate is on Your Side – Copying a card’s text does not require you to have the appropriate class to turn on this card. Thus Fate will work when copying any Entrance Gear. 

Note: Your “Next Turn Roll” is the immediate roll that you made with the second Agility. 

Entrance Gear – Satellite Scan

When you rolled these skills for your Turn Roll:
Technique | Technique | Strike | Strike

Look at your opponent’s hand.

Compendium / Rulings

Ruling – Entrance Gear is Unblank by being the appropriate Class, not by having the stat-line of said class. These do not “Unblank” when you adjust your stats within range. If you have an effect that “Unblanks” your Entrance, that will turn on a Ring Gear. 

Ruling – If hit with Big Flex the tokens are just paused; and no further recordings are made.

VS Fate is on Your Side – Copying a card’s text does not require you to have the appropriate class to turn on this card. Thus Fate will work when copying any Entrance Gear. 

Note: This happens prior to drawing for turn. 

Entrance Gear – Solar Shotgun

When you rolled these skills for your Turn Roll:
Power | Power | Strike

Your opponent discards 1 card from their hand.

Compendium / Rulings

Ruling – Entrance Gear is Unblank by being the appropriate Class, not by having the stat-line of said class. These do not “Unblank” when you adjust your stats within range. If you have an effect that “Unblanks” your Entrance, that will turn on a Ring Gear. 

Ruling – If hit with Big Flex the tokens are just paused; and no further recordings are made.

VS Fate is on Your Side – Copying a card’s text does not require you to have the appropriate class to turn on this card. Thus Fate will work when copying any Entrance Gear. 

Note: This happens prior to drawing for turn. 

Entrance Gear – Summoning Circle

When you rolled these skills for your Turn Roll:
Power | Technique | Agility | Strike | Submission | Grapple

Add 1 card from your discard pile to your hand.

Compendium / Rulings

Ruling – Entrance Gear is Unblank by being the appropriate Class, not by having the stat-line of said class. These do not “Unblank” when you adjust your stats within range. If you have an effect that “Unblanks” your Entrance, that will turn on a Ring Gear. 

Ruling – If hit with Big Flex the tokens are just paused; and no further recordings are made.

VS Fate is on Your Side – Copying a card’s text does not require you to have the appropriate class to turn on this card. Thus Fate will work when copying any Entrance Gear. 

Note: This happens prior to drawing for turn. 

Entrance Gear – Volcanic Claymore

When you rolled these skills for your Turn Roll:
Grapple | Grapple | Technique

Draw 1 card.

Compendium / Rulings

Ruling – Entrance Gear is Unblank by being the appropriate Class, not by having the stat-line of said class. These do not “Unblank” when you adjust your stats within range. If you have an effect that “Unblanks” your Entrance, that will turn on a Ring Gear. 

Ruling – If hit with Big Flex the tokens are just paused; and no further recordings are made.

VS Fate is on Your Side – Copying a card’s text does not require you to have the appropriate class to turn on this card. Thus Fate will work when copying any Entrance Gear. 

Note: This happens prior to drawing for turn. This is also two separate instances of drawing in relation to discarding for handsize.