
Power: 7
Technique: 10
Agility: 5
Strike: 6
Submission: 8
Grapple: 9
During your Turn Roll:
When you roll Technique:
Choose odd or even and reveal the top or bottom card of your deck; if it matches the number parity, add it to your hand, if not you may bury it.

Objection!
+2 to Agility
+2 to Strike
Stop any Finish Grapple.
If stopped, you lose the match via Disqualification.

The Indictment
+1 to Power
+2 to Strike
+ to Grapple
+1 to Agility for each card your opponent has in play (Max +3).

The Closing Statements
+1 to Power
+1 to Submission
+1 to Grapple
This card is also a Grapple and an odd number for your effects.
Compendium / Rulings
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).