Competitor – 64 Bit Casey

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

When you roll Grapple for your turn roll, draw 1 card.

Gotta Go Fast!

Your opponent's Power is -3.
Your opponent's Grapple is -2.
If this is the 1st or 2nd turn of the game, this card is also a Lead.

64-Bit Swing

+1 to Power
+1 to Grapple
Two Times:
Your opponent randomly reveals 1 card in their hand;
Your opponent gets 1 fewer breakout roll for each Stop reveals

Timely Ocarina

+3 to Technique
+1 to Submission
The next turn of the game is considered the first turn of the game for your effects and you may use your "Tactical Retreat" Entrance Card 1 Additional Time.

Compendium / Rulings

Errata: His finishes utilize the texts present here, if you have text that says otherwise, treat it as the Errata. 

Cards to Check Out

Leave a Comment