Competitor – The Beast Michael Kerr

Power:         10
Technique:    5
Agility:           7
Strike:            9
Submission:  6
Grapple:        8

Version 2
When you roll Power, look at the top 3 cards of your deck. Flip 1, bury 1, and put the other back on top.

Face Gimmick (Version 1)
Your “Powerbomb” is also a Finish.
After you flip 2 or more cards, turn this card over.

Back Gimmick (Version 1)
When your opponent’s Power is 10 or greater, your Power is +1.

Look Alive, Sunshine

+2 to Agility
+1 to Strike
If the Crowd Meter is 3 or greater, this card is also a Follow Up.

Beast Bomb

+3 to Technique
+1 to Grapple
If your opponent's Power is less than 10, double these bonuses.

Steel City Lock

+4 to Technique
+2 to Submission
If you have 4 cards with "Steel" in the name in play, your opponent gets 2 Breakout Rolls this turn.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

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