Crowd Meter – Stop, Drop and Roll Match

Please note “Showdown” is not an officially supported SRG term, and should not be present in any officially presented meters, gimmicks, or cards.  Showdown is only applicable to Stop, Drop and Roll.

Showdown: When a Stop is played as a Stop, you may Stop that Stop with an applicable card. This engages a “Showdown” where both players can Stop each Stop in that sequence. The person who plays a Stop last is considered the winner of the Showdown. The winner chooses one of their cards in this sequence to Resolve and all other cards in the sequence go to the discard pile. 

During a Showdown all cards supplemental text (Ex. Each player Draws 1 on a stop) except the chosen “Final Card” are considered blank until the Showdown has resolved, cards outside of the Showdown are completely blank until resolved. For purposes of Gimmick, cards in the Showdown are considered “In Play.”

(Note: Unresolved Stops are considered legal targets for Crowd Meter 2, and 3. The original card that was stopped is considered part of the Showdown and is an applicable target for Winning a Showdown.)

Stop, Drop and Roll

No Disqualifications
Max Handsize 12
Crowd Meter 0

Players in this match may initiate a “Showdown”. After a Showdown each player in the match draws a card.

Gimmicks may only trigger Once Per Turn. 

Sentences containing “If Stopped” and “Cannot be stopped” are considered blank. 

Stop, Drop and Roll

No Disqualifications
Max Handsize 12
Crowd Meter 1
Finish Rolls are +1

Players in this match may initiate a “Showdown”. The winner of a Showdown may add the bottom card of their deck to hand.

Gimmicks may only trigger Once Per Turn. 

Sentences containing “If Stopped” and “Cannot be stopped” are considered blank. 

Stop, Drop and Roll

No Disqualifications
Max Handsize 12
Crowd Meter 2
Finish Rolls are +1

Players in this match may initiate a “Showdown”. After you win a Showdown you may add 1 card from your discard pile to your hand. 

Gimmicks may only trigger Once Per Turn. 

Sentences containing “If Stopped” and “Cannot be stopped” are considered blank. 

Stop, Drop and Roll

No Disqualifications
Max Handsize 12
Crowd Meter 3
Finish Rolls are +1

Players in this match may initiate a “Showdown”. After you win a Showdown you may search your deck or discard pile for a Stop and add it to your hand.

Gimmicks may only trigger Once Per Turn. 

Sentences containing “If Stopped” and “Cannot be stopped” are considered blank. 

Stop, Drop and Roll

No Disqualifications
Max Handsize 12
Crowd Meter 4
Finish Rolls are +1

Players in this match may initiate a “Showdown”. After you win a Showdown the card chosen to stay in play also resolves as a Finish. 

Gimmicks may only trigger Once Per Turn. 

Sentences containing “If Stopped” and “Cannot be stopped” are considered blank. 

Stop, Drop and Roll

No Disqualifications
Max Handsize 12
Crowd Meter 5
Finish Rolls are +1

Players in this match may initiate a “Showdown”. After you win a Showdown the card chosen to stay in play also resolves as a Finish.

Players get 1 Breakout Roll. 

Gimmicks may only trigger Once Per Turn. 

Sentences containing “If Stopped” and “Cannot be stopped” are considered blank. 

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