#14 – A Forceful Display

Flip 1 card. 
Put 1 card from your discard pile on top of your deck. 
If you have a card with “Training With” in the name revealed, you may draw 1 card and bury 1 card in your hand. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – All Who Gain Power Are Afraid To Lose It

If your Power skill is greater than your opponent’s Power skill, stop any Submission. 
If you have a card with “Training With” in the name revealed, you may draw 1 card and bury 1 card in your hand. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Alvin the Cat’s Lucky Day

Add 1 card from your discard pile to your hand.
Your next Turn Roll is +2.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#14 – Atomic Drop (V2)

Your opponent buries 1 card in their hand.
Un-blank your Finishes.
If the Crowd Meter is 5 or greater this card is also a Finish.

Compendium / Rulings

VS Boss Beats – Atomic Drop V2 is considered to “Flip the switch” on your finishes. So if they were originally blanked to something like Impact is Family it will turn those spotlight finishes back on while in play. However Boss Beats will win out in this scenario and Re-blank a stopped finish.

#14 – Catch the Guitar

If your Power skill is greater than your opponent’s Power skill, stop any Submission.
Randomly reveal 1 card in your hand: If it has “Guitar” in the name, draw 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Catch the Ropes

You may add 1 other card you have in play to your hand.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”