#16 – A Powerful Impact

Your opponent’s next Turn Roll is -1 for each other Follow Up you have in play.
When this card is in your discard pile and you have 2 or fewer cards in your hand, you may add it to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Ambush with the Drumsticks

If you have another card in play with “Drumstick” in the name, draw 2 cards. Randomly reveal 1 card in your hand: If it has “Drumstick in the name, bury 1 card in any player’s discard pile.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Ambush With The Holiday Wrapping Paper

You may shuffle 1 card with “Holiday” in the name from your discard pile into your deck for each Strike you have in play.
Reveal the bottom card of your deck: 
If it has “Wrapping Paper” in the name, add that card to your hand. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Ambush With the Kendo Stick

Your opponent flips 2 card for each card you have in play with “Kendo Stick” in the name.
You may add 1 other card you have in play with “Kendo Stick” in the name to your hand,

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Ambush With the Ladder

Flip 2 cards for each Follow Up you have in play.
Add 1 card with “Ladder” in the name from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Charged Cat Paws

Your Agility skill is +2 during Finish Rolls.
If you have another Follow Up in play and this is a Ring of Fire match, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#16 – Clubbing Blows

If you have another Strike in play, look at the top 3 cards of your deck.
Add 1 to your hand and put the others back on the top or bottom of your deck in any order.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).