#9 – All American Hold

Search your deck for 1 Submission and put it into your discard pile, then shuffle your deck, or shuffle 2 Submissions from your discard pile into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#9 – Arm Buster

Draw 1 card then bury 1 card in your hand.
When this card is in your discard pile and you roll Submission for your Turn Roll, you may add it to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#9 – Atomic Chicken Wing

When you have “Hyper Forearm Kicker Hold Choke” in play, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#9 – Barbed Wire Uprising

Put 1 card with “Barbed Wire” in the name from your discard pile on top of your deck. 
Your next Turn Roll is +1.
Reveal the top card of your deck: if it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next turn roll. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#9 – Brainwashed

Each player shuffles their hand into their deck and adds the top 5 cards of their deck to their hand or add 2 Skill Requirement cards from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).