Competitor – 64 Bit Casey

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

When you roll Grapple for your turn roll, draw 1 card.

Gotta Go Fast!

Your opponent's Power is -3.
Your opponent's Grapple is -2.
If this is the 1st or 2nd turn of the game, this card is also a Lead.

64-Bit Swing

+1 to Power
+1 to Grapple
Two Times:
Your opponent randomly reveals 1 card in their hand;
Your opponent gets 1 fewer breakout roll for each Stop reveals

Timely Ocarina

+3 to Technique
+1 to Submission
The next turn of the game is considered the first turn of the game for your effects and you may use your "Tactical Retreat" Entrance Card 1 Additional Time.

Compendium / Rulings

Errata: His finishes utilize the texts present here, if you have text that says otherwise, treat it as the Errata. 

Cards to Check Out

Competitor – 8-Bit Eric

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

Once per turn roll: If you roll Grapple, draw a card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Ace Diamond

Power:            8
Technique:     7
Agility:            6
Strike:             5
Submission: 10
Grapple:         9

When you roll Strike for your Turn Roll: 
Randomly reveal 1 card in your hand; you may discard it, then add 1 card from your discard pile to your hand.

Rabbit Punch

+1 to Technique
+1 to Agility
+2 to Strike
If this card is revealed for your Gimmick, you may play it with double bonuses; it can be stopped as normal.

Diamond Cutter

+2 to Technique
+1 to Grapple
You may search your deck for any number of cards and put them into your discard pile.

Diamond Shooter

+3 to Technique
The next time you roll Strike, it is +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Adam Priest

Power:             5
Technique:      9
Agility:             6
Strike:              7
Submission:  10
Grapple:          8

When you roll Submission for your Turn Roll: Your cards with “Suplex” in the name cannot be stopped.

Loaded Arm Deathlock

+2 to Power
+2 to Agility
If your opponent has a card in play with "Lock" in the name, double these bonuses.

Snap German

+2 to Strike
+1 to Grapple
Your opponent randomly buries 1 card in their hand.

Sharpshooter

If your Finish Roll is 7 or less, it is +2

Compendium / Rulings

Relevant Ruling – Sharpshooter Formula – Found in Game Rulings.

Competitor – Alexander Slamilton

Power:             8
Technique:      9
Agility:             6
Strike:              7
Submission:    5
Grapple:        10

When your opponent stops your card with “Slam” or “America” in the name, they randomly discard 1 card from their hand, then bury 1 card in their discard pile.

Right Hand Man

Your Power is +1 for each card you have in play with "America" in the name (Max +4).
Your Agility is +1 for each card you have in play with "Slam" in the name (Max +4).

Dueling Choke Slam

+2 to Agility
Each player flips 1 card and compares the card #. If you have the higher card #, your opponent gets 1 Breakout Roll this turn. If your opponent has the higher card #, their Breakout Rolls are +1.

America, Rise Up!

+2 to Power
+2 to Agility
Once per turn: If you roll Submission for your Finish Roll, you may discard 1 card with "America" or "Slam" in the name from your hand to re-roll your Finish Roll.

Compendium / Rulings

Q: If Dueling Choke Slam is played against Lily Mai and she flips one of her Back Kick’s what number is it considered?
A: Back Kick is also considered an 11 and a 12 in relation to deck construction only, it has been ruled the card number is whatever it is printed as for card effects, which is 10. (Boss, 2023)

Ruling – If there are no cards in deck, the value is 0 for Dueling Choke Slam.

Ruling – Dueling Choke Slam, when in a stipulation that has more than 3 breakout rolls, is treated as subtracting the total amount of rolls given by 2, if you win the duel. 

Cards to Check Out

Competitor – Alexander Slamilton Hardercore

Power:           8
Technique:    9
Agility:           6
Strike:          10
Submission:  5
Grapple:        7

Choose 1: “Kendo Stick,” “Ring Step,” or “Sledgehammer.”
When you hit a card with that in the name, draw 2 cards.
This match has No Disqualifications. 

Sledge of Allegiance

+1 to Submission or
If your Strike skill is greater than your opponent's Strike skill, stop any Finish Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Amos The Iron Worker (V1)

Power:             7/9
Technique:      5
Agility:             6
Strike:              9/7
Submission:    8
Grapple:        10
New Gimmick (Power 9)
When your opponent stops a card with “Steel,” “Wrench,” “Burn” or “Fire” in the name, shuffle 1 other card from your discard pile into your deck and draw 1 card. 

Old Gimmick (Power 7)
When your Finish is stopped:
Shuffle 6 cards from your discard pile into your deck.

Punch the Clock

+3 to Agility
+1 to Strike
Your opponent discards half the cards in their hand (rounded up), then flips the same number of cards.

Burning On Both Ends

+4 to Technique
+1 to Grapple
Flip up to 6 cards.
Shuffle 6 cards from your discard pile into your deck.
Draw 2 cards.

American Iron Arm Wrench

+2 to Power
+1 to Submission
When this card is in your discard pile and you move 6 or more cards from your discard pile to another location, you may put this card on top of your deck.

Propeller Ladder Spin

+2 to Technique
+3 to Agility
Ignore "Or" in the text of your gimmick.

Powerbomb Through The Ladder

+3 to Power
+3 to Grapple
Once per Turn:
If you have 3 other cards in play with "Ladder" in the name, you may re-roll your Finish Roll.

Union Nap Break

+3 to Technique
+2 to Grapple
In a Singles Match:
If your opponent breaks out, the crowd meter is +1, and you may replace the crowd meter with the "Ladder Match" crowd meter of the same level.

Compendium / Rulings

Q – Can I shuffle back the same card that was stopped?

A – You cannot target the activating card of gimmick.

Note: Second row of finishes come with Amos V2 in the Table Deck. 

Cards to Check Out

Competitor – Anarchy’s Son

Power:                9
Technique:         8
Agility:                6
Strike:           10/7
Submission:      5
Grapple:       7/10

Old Gimmick
Your “Smack With a Shovel” is also card #22
Your “Smash With a Trash Can” is also card #25
When you would lose the match via Disqualification you may ignore that effect and the match continues.

New Gimmick
When a card or Gimmick causes you to discard any number of cards, your opponent buries the same number of cards in their hand.
This match has no Disqualifications.

Anarchy's Shovel

+2 to Power
+2 to Agility
If stopped, discard 1 card from your hand and bury this card or lose the match via Disqualification.

Take a Seat

+1 to Power
+1 to Submission
When this card is in your discard pile and you roll Strike you may discard 1 card.
If stopped you lose the match via Disqualification.

The King's Gambit

+1 to Technique
+2 to Grapple
+2 to Submission
Discard up to 4 cards, flip the same number of cards.

Terminate

+1 to Technique
+4 to Submission
Flip cards equal to your Finish Roll.

Compendium / Rulings

Ruling – In relation to Nanouk of the Norths gimmick your “Smack with a Shovel” and “Smash with a Trash Can” count as #28 for his gimmick. The #22 and #25 part of Anarchy Son’s gimmick is purely for deck construction. (Boss, 2020/Rules Chat 2023)

Cards to Check Out

Competitor – Anastasia Morningstar

Power:            10/7
Technique:       8/6
Agility:              6/5
Strike:                  9
Submission:   7/10
Grapple:           5/8

When you roll 7 for your Turn Roll, your opponent’s next Turn Roll is -2.

The Witchmark

+2 to Strike
Look at your opponent's hand and choose 2 cards.
Put one on top of your opponent's deck and bury the other.

The Dark Bomb

+1 to Submission
+4 to Grapple
Your opponent flips all cards in their deck, then randomly buries their discard pile.

The Noctifer

+1 to Technique
+3 to Submission
Your opponent's next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Anthony Gangone “The Rogue”

Power:           5
Technique:  10
Agility:           6
Strike:            9
Submission:  8
Grapple:        7

When the Crowd Meter is 1 or greater your Finish Cards are also Follow Ups.
When the Crowd Meter is 2 or greater your Finish Cards are also Leads.

Knee KO

+3 to Agility
If your Finish Roll is 8 or greater your opponent's Gimmick is blank.

Knee For Vendetta

+2 to Power
+1 to Grapple
+1 to Strike
Your opponent randomly buries cards in their hand equal to the Crowd Meter +1.

Inverted Crossface Chicken Wing

+2 to Submission
+1 to Grapple
+1 to Power
Draw cards equal to double the Crowd Meter.

Compendium / Rulings

Notes: You may use Anthony Gangone “The Rogue’s” finishes in One Above All, however you may not use One Above All finishers in “The Rogue”

Cards to Check Out

Competitor – Asia

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a Follow Up, your next Turn Roll is +1. 

Terracotta Elbow

+2 to Agility
+2 to Strike
Draw 1 card for each Follow Up you have in play +1.

Pedigree

+2 to Agility
+1 to Submission
+2 to Grapple
If you have 2 or more Follow Ups in play than your opponent, double these bonuses.

What's the Capital of Thailand?

+2 to Submission
Your opponent discards 1 card from their hand for each Follow Up you have in play.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Baby Chaos

Power:          7
Technique:    5
Agility:           6
Strike:          10
Submission:  9
Grapple:        8

When you roll 5 for your Turn Roll, your opponent’s Turn Roll is -2.

Chaos Cannon!

+1 to Power
+3 to Agility
Draw 1 card.
If your opponent's Turn Roll was 4 or less, +3 to Technique.

Cradle Piledriver

+1 to Power
+1 to Technique
+2 to Agility
Look at your opponent's hand or add 1 card from your discard pile to your hand.

Pow-Pow-Powda Fresh!

+1 to Power
+2 to Technique
+1 to Submission
You may randomly bury either player's discard pile.

Compendium / Rulings

NOTE: Baby Chaos’ Gimmick is an immediate subtraction to the opponent’s Turn Roll, similar to Numer01.

Cards to Check Out

Competitor – Bael

Power:          10
Technique:   5
Agility:        6
Strike:           8
Submission:  9
Grapple:        7

When you hit a card with “Burn,” “Choke,” “Fire,” or “Slam” in the name, your opponent’s next turn roll is -1.

Blessed By The Burn

+2 to Agility
+2 to Strike
The next time your opponent's turn roll would be 10 or greater, it is instead -3.

Hell 95 Chokeslam

+2 to Agility
+2 to Grapple
If stopped shuffle 2 cards with "Burn," "Choke," "Fire," or "Slam" in the name from your discard pile into your deck.

The Lesser Key Of Madness

+2 to Technique
+1 to Submission
+1 to Grapple

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Bandersnatch

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a card with “Chain” or “Jaw” in the name: Reveal the top 3 cards of your deck, add 1 Grapple to your hand, and flip the others.

Frumious Jaws

Your Finish Rolls are +1.
Search your deck for 1 card with "Chain" in the name and discard it.

Alice...

+2 to Agility
+1 to Grapple
If stopped, you may play "...In Chains" from your discard pile.

...In Chains

+1 to Technique
+1 to Submission
When this card is in your discard pile, reveal 2 additional cards for your Bandersnatch Gimmick.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Bath Time Booker

Power:            9
Technique:     8
Agility:            6
Strike:           10
Submission:   5
Grapple:         7

When you have 7 or more cards in your hand, your Submission Skill is +2.

Compendium / Rulings

Clarification: This is the exact same gimmick as Dastardly Dick Thunderlips (Old Gimmick) both are legal competitors.

Cards to Check Out