Competitor – 12 Grapple Matt

Power:           9
Technique:    5
Agility:           8
Strike:            6
Submission:  7
Grapple:      10

Your Grapple Skill is +2 during Turn Rolls. 

From Out of Nowhere!

+1 to Agility
+2 to Strike
Draw 1 card.
If you have a card with "Trash Can" in the name in play, double these bonuses.

DDT It!

+1 to Power
+2 to Technique
If you have card #14, #20, or #26 with "Trash Can" in the name in play, stop any Finish Submission.

Straight Trash

+2 to Technique
+2 to Submission
Shuffle 1 card from your discard pile into your deck for each card you have in play with "Trash" in the name.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Amber Nova

Power:            7
Technique:   10
Agility:           8
Strike:            6
Submission:  9
Grapple:        5

When you roll Technique for your Turn Roll, your cards with “Wrench” in the name cannot be stopped.

Nova-Strike

+1 to Agility
+2 to Strike
Draw 1 card.
If you have a card in play with "Wrench" in the name, double these bonuses.

Nova-Plex

+2 to Power
+3 to Grapple
If you have 3 cards in play with "Wrench" in the name, your opponent gets 1 Breakout Roll.

Nova-Wrench

+1 to Power
+2 to Grapple
If you rolled Technique for your Turn Roll, this card is also a Follow Up.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Amelia Breckenwith

Power:           7
Technique:    9
Agility:           8
Strike:          10
Submission:  5
Grapple:        6

When you roll 5 or less, your opponent discards 1 card from their hand. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Cards to Check Out

Agility 8+, Technique 8+, Strike 8+
Entrance Ships (Usable only by Scallywags)

Competitor – ANTagonist

Power:             5
Technique:      9
Agility:             8
Strike:              7
Submission:  10
Grapple:          6

April Fools Gimmick
Once per Match: When you roll Power for your Turn Roll: You may bury 1 card in your opponent’s discard pile and your opponent shuffles their hand into their deck and adds the top 3 cards of their deck to their hand.

New Gimmick
During your Turn: When you hit a card with “Microphone” in the name, your opponent shuffles 1 card from their hand into their deck. 

Old Gimmick
When you roll Power for your Turn Roll: You may bury up to 1 card in your opponent’s discard pile, your opponent shuffles their hand into their deck and adds the top 6 cards of their deck to their hand.

No Casuals in Ranked, Joka!

+2 to Agility
+1 to Strike
Your opponent's Power is -1.
Add 1 card from your discard pile to your hand.

Recap of the Universe

+2 to Power
+2 to Grapple
If you have card #08 in play, double these bonuses.

No One Will Survive

If you have "Cobra Clutch" in play, your opponent gets 1 fewer Breakout Roll this turn.
If you have "Foot on the Ropes" in play, your opponent gets 1 fewer Breakout Roll this turn.

Shut Up, Joka!

+4 to Power
+1 to Grapple
Stop any Submission with "Microphone" in the name.

Microphone Fury, Joka!

+1 to Agility
+2 to Strike
When this card is in your discard pile, your cards with "Mic" in the name are considered to have "Microphone" in the name.

Microphone I.E.D.

+3 to Power
If your opponent has 7 or fewer cards in their hand, this card is also a Follow Up.

Compendium / Rulings

Finish Notes – The two sets of finishes on the bottom are from the April Fools Antagonist. “Shut Up, Joka!” is released with the New Gimmick of Antagonist.

Microphone Fury, Joka! – At the moment the only cards with “Mic” in the name are all Microphones and all Cosmics.

Competitor – Brian Cage (V1)

Power:          10
Technique:     6
Agility:            8
Strike:             7
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll, your next Turn Roll is +2.

Tornado Claw

+1 to Agility
+2 to Strike
Each player shuffles 2 cards from their hand into their deck.
Draw 3 cards.

Drill Claw

+1 to Power
+2 to Grapple
Your opponent shuffles cards from their hand into their deck until they have 2 cards in their hand.

Weapon X

+2 to Technique
+3 to Submission
+1 to Grapple

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Brian Cage (V2)

Power:          10
Technique:     6
Agility:            8
Strike:             7
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll, choose 1 opponent:
Their next Turn Roll is -2.

Five Star Elbow Drop

+1 to Technique
+1 to Agility
+1 to Strike
Shuffle 5 cards from your discard pile into your deck.

F'n 5

Your Finish Rolls are +1.
You may draw 5 cards then bury 3 cards in your hand.

GMSI

+1 to Power
+4 to Submission
Add 1 card from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Brock Smith (V1)

Power:            6
Technique:   10
Agility:            8
Strike:             5
Submission:   9
Grapple:         7

At the start of the match:
Choose an opponent. When you and that opponent roll the same skill and they would win the Turn Roll, bump instead.

Death by Brock-oli

+1 to Power
+2 to Strike
If you and your opponent rolled the same skill for your Turn Roll, this card cannot be stopped.

Brock Bottom

+1 to Power
+1 to Grapple
If you and your opponent rolled the same skill for your Turn Roll, this card is also a Lead.

Gizmo's Revenge

+2 to Strike
+1 to Grapple
When this card is in your discard pile and you roll the same skill as an opponent, you may shuffle it into your deck.

Shooting Brockstar Press

+1 to Agility
+2 to Strike
If your Technique is greater than your opponent's Technique, or you rolled Technique for your Turn Roll, double these bonuses.

Goat's Dive Bomb Superkick

Draw 2 cards.
Your Power and Strike skills are +1 for every 4 cards in your hand.

Compendium / Rulings

Ruling – You cannot use Backed by the Rack during an artificial bump enforced by something similar to Tetsuya Naito or Brock Smiths gimmick; as bumps in this manner do not raise the number itself to meet the bump.

Competitor – Brumeister

Power:             5
Technique:      7
Agility:             8
Strike:              6
Submission:  10
Grapple:          9

New Gimmick
When your opponent moves any number of cards from their discard pile with their card [effect] or gimmick, discard 1 card they have in play. 

Old Gimmick
When your Follow Up Submission or Grapple is stopped, reveal the top card of your deck and play it. If you cannot play it put it in your discard pile.

The Bru Stupor

+2 to Power
+2 to Strike
When this card is in your discard pile and your opponent hits a Finish card, bury it and your next Breakout Roll is +1.

Hops Infusion

When this card is revealed for your Gimmick it is also a Follow Up.
+3 to Power
+1 to Grapple
Shuffle 3 cards from your discard pile into your deck. Draw 1 card.

Beer and Pretzel Lock

+1 to Technique
Your Power is +1 for each Submission you have in play.
Draw 1 card and your opponent buries 1 random card in their hand.

The Malt Mash

+2 to Power
+2 to Strike
Shuffle any number of Follow Up Grapples from your discard pile into your deck.
If stopped, shuffle any number of Follow Up Submissions from your discard pile into your deck.

Bottle Capped

+5 to Power
If stopped, put 2 cards from your discard pile on top of your deck.

IBU

+2 to Submission
+1 to Grapple
Shuffle 1 card from your discard pile into your deck for each Grapple and Submission you have in play.

Compendium / Rulings

Note: You may constantly repeat the old gimmick as long as you have fulfilled the text of a Follow Up Submission or Grapple being stopped.

Cards to Check Out

Competitor – Candy Mam

Power:             6
Technique:      9
Agility:             8
Strike:              5
Submission:    7
Grapple:        10

2020-3D
Once per Turn Roll: When you roll Strike, Submission, or Grapple, reveal the top card of your deck. If the move type matches the rolled skill, add it to your hand. If not, you may bury it.

Sowah Powah

+3 to Power
+1 to Agility
+1 to Submission

Super Candylicious

+2 to Submission
If stopped, shuffle this card into your deck.

Sweet Cheeks

+2 to Power
+3 to Strike
Shuffle 2 cards from your discard pile into your deck.
Draw 1 card.

Compendium / Rulings

Note: The newer picture still depicts the old gimmick that has you flipping a card instead of burying it. Burying the card is the 2020 Legal Version of Candy Mam. To find the old version, that is not legal for Singles play, please visit this link. 

Cards to Check Out

Competitor – Candyman Dan

Power:            6
Technique:   10
Agility:            8
Strike:             5
Submission:   7
Grapple:         9

Once during your turn:
You may discard 1 card you have in play:
Choose 1 card of the same type, (Lead Follow Up or Finish) that your opponent has in play and discard it.

Arm Candy

+2 to Power
+2 to Submission
If you discarded a Follow Up from play this turn for your Gimmick, this card is also a Follow Up.

Caramel Drop

+3 to Power
+1 to Strike
When this card is in your discard pile and your opponent would discard any number of cards in play, you may have them bury them instead.

Taking Candy From a Baby

+2 to Power
+3 to Strike
Copy the text of a Lead in your discard pile or add a Follow Up from your discard pile to your hand.

Compendium / Rulings

Ruling: Candyman Dan may blow up a card he has in play, and then fail to discard a card on the opponents board; if there are no legal targets.

Cards to Check Out

Competitor – Commodore Terror Skull

Power:          10
Technique:     6
Agility:            8
Strike:             9
Submission:   7
Grapple:         5

At the start of the match: You may reveal an additional Entrance Ship, or if your opponent has an Entrance Ship revealed, copy and blank that card. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Note: Commodore Terror Skull cannot use the Original Terror Skull finishes. 

Note: Commodore Terror Skull is locked into his Original Entrance, but the one revealed from gimmick can be any Scallywag ship. Similar to Mikal Mosely in a tournament.

Cards to Check Out

Agility 8+, Strike 8+, Power  8+
Entrance Ships (Usable only by Scallywags)

Competitor – Deputy Dango

Power:            7
Technique:     9
Agility:            8
Strike:           10
Submission:   5
Grapple:         6

When you shuffle your deck, your next Turn Roll is +1.

The Last Dance

Your Finish Rolls are +1.
Shuffle your deck.
Shuffle your deck.

The Falcon Arrow

+2 to Power
+3 to Grapple
If stopped, shuffle your deck.

The Tap Dance

+3 to Submission
+2 to Grapple
Each time your opponent rolls for a Breakout Roll, shuffle 1 card from your discard pile into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Duke

Power:           6
Technique:   10
Agility:            8
Strike:             5
Submission:   7
Grapple:         9

New Gimmick
Ignore “Once a Match” on your “Backed by the Grandmachine,” [Entrance]
you may reveal 1 additional Entrance with “L.F.F.” in the name.

Old Gimmick
When you and another player roll the same skill; you may have both players shuffle their hand into their deck and draw 4 cards.

Here I Come

+1 to Agility
+1 to Strike
When this card is in your discard pile and you and another player roll the same skill for your Turn Roll, you may bury this card.

Tango Takedown

+1 to Submission
+1 to Grapple
If your opponent rolled the same skill for your Turn Roll, this card is also a Lead.

Wicked Waltz

+2 to Power
+1 to Submission
Draw 1 card.
If you rolled the same skill as your opponent, double these bonuses.

Old School Fixin'

+1 to Technique
+3 to Submission
+1 to Grapple
Draw 1 card for each card you have in play with "Save," "Fix," or "Old School," in the name.

The Offer

+4 to Power
If Stopped, your opponent's gimmick is blank until the crowd meter increases.

Compendium / Rulings

Multi Man Rules – You may no longer dance with your 2v2 partner! 

Competitor – El Cerebro

Power:          10
Technique:     7
Agility:            8
Strike:             6
Submission:   9
Grapple:         5

When your target’s Turn Roll is 10 or greater, you may re-roll your next Turn Roll. 

Brain Buster!

+1 to Agility
+2 to Strike
If you re-rolled your Turn Roll, double these bonuses.

Brain Dump!

+2 to Technique
+1 to Agility
+3 to Grapple
Add 1 card from your discard pile to your hand.

Cranial Compress!

+2 to Technique
+3 to Grapple
Add 1 card from in play to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – El Gato Sombrío

Power:             5
Technique:      6
Agility:             8
Strike:              9
Submission:    7
Grapple:        10

New Gimmick
When you roll Power for your Turn Roll, your opponents cards played have blank text until your next turn or next bump.

Face Gimmick (Old)
During your opponent’s turn you may flip this card over to blank the text of any card played.

Back Gimmick (Old)
When you roll Power for your Breakout Roll, you may switch it to Agility.

Cat Nip

+2 to Agility
If stopped, you may shuffle this card into your deck.

Meowplex

+3 to Power
+2 to Technique
When the Crowd Meter is 3 or greater this card is also a Follow Up.

Cat's Cradle

+2 to Submission
If you broke out last turn, this card is also a Lead.

Shadow Kick

+3 to Power
+3 to Strike
When this card is in your discard pile: Your Agility is +3 during your opponent's turn.

Twilights Hammer

+2 to Power
+2 to Technique
When the Crowd Meter is 2 or Greater, this card is also a Follow Up. Draw 1 card.

Nightshade

+3 to Technique
If your Submission skill is greater than your opponent's Submission skill, this card is also a Follow Up.

Compendium / Rulings

Multi-Man Ruling – This gimmick is Targeted, so your opponents cards will only be blanked in the tunnel relevant to you. They may be played on your partner for their full effects. 

Cards to Check Out