#3 – Barbed Wire

Stop any Lead Strike.
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#6 – Going Over the Barbed Wire

Stop any Follow Up Strike.
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#9 – Barbed Wire Uprising

Put 1 card with “Barbed Wire” in the name from your discard pile on top of your deck. 
Your next Turn Roll is +1.
Reveal the top card of your deck: if it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next turn roll. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#12 – Gathering the Barbed Wire

Shuffle 1 card with “Barbed Wire” in the name from your discard pile into your deck for each Lead you have in play.
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next turn roll. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#15 – Barbed Wire Takeover

If your Submission is greater than your opponent’s Submission skill, stop any Strike.
Reveal the top card of your deck: if it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#15 – Catch the Barbed Wire

If your Technique skill is greater than your opponent’s Technique skill, stop any Strike.
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#18 – Ambush With the Barbed Wire

If you have another card with “Barbed Wire” in the name in play, look at the top 3 cards of your deck, add 1 to your hand, put the others on the top or bottom of your deck in any order.
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#18 – Barbed Wire Baseball Battle Axe of Charcuterie Cheese

If you have another Follow Up in play, search your deck for a Submission, and put it on top of your shuffled deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#18 – Hot Cheese Barbed Wire Baseball Bat

If you have another Follow Up in play, search your deck for a Submission, and put it on top of your shuffled deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#21 – Barbed Wire Knockdown

If your opponent has another Strike in play, stop any Strike.
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#24 – Set Up the Barbed Wire

Search your deck for 1 card with “Barbed Wire” in the name, and add it to your hand.
[When this card is in play, all Finish Submissions have the added text “Your opponent’s Breakout Rolls are -1.”]
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

Errata: The card’s line with “All your Finish Submissions have the added text: ‘Your opponents Finish Rolls are -1.'” is errata’d to the text above.

#27 – Barbed Wire Backlash

Stop any Strike.
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#30 – Vicious Barbed Wire Suplex

Choose Technique or SubmissioSubmission; if you roll that skill for your Finish Roll, it is +3.
Reveal the top card of your deck, if it has “Barbed Wire” in the name, you may re-roll your Finish Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).