#6 – Charge That Puppy Up! (V1)

Your opponent’s maximum handsize is -1.
If this is a Steel Cage or Liger’s Den Match, your opponent’s next Turn Roll is -1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Charged Cat Paws

Your Agility skill is +2 during Finish Rolls.
If you have another Follow Up in play and this is a Ring of Fire match, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”