#7 – Charging Knee

Shuffle 1 card from your discard pile into your deck.
When this card is in your discard pile: When you roll Strike for your Turn Roll, you may put this card on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Charging Spear

If your Agility skill is greater than your opponent’s Agility skill, stop any Grapple.
Choose 1 card your opponent has in play and discard it.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#22 – Cosmic Charging Splash

Flip 2 cards.
Add 1 Strike and 1 Grapple from your discard pile to your hand, or your opponent buries 1 card in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).