
If this is the first turn of the game, this card cannot be stopped.
Compendium / Rulings
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All cards with “Choke” in the name.

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Look at the top 4 cards of your deck, flip 2 and you may bury the others or put them back on top of your deck in any order.
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Reveal the top 3 cards of your deck, put 1 in your hand, flip the others.
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Look at the top 3 cards of your opponent’s deck, choose 2 cards and discard them.
If this is a Ring of Fire or Lumberjack Match and this card is stopped, shuffle 2 cards from your discard pile into your deck.
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Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

VS Devious Drop – Triangle Choke is designed to “Flip the Switch” on your gimmick. So if you were originally blanked by a Night Terror Gimmick or a Devious Drop already on board it will turn your gimmick back on while in play. Although if you play Flying Cross Body first, and then the opponent follows it by a Devious Drop your gimmick is once again blanked.

If you have another Follow Up in play, shuffle 1 Grapple from your discard pile into your deck and draw 1 card.
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If you have another Submission in play, look at the top 3 cards of your opponent’s deck. You may flip any number of them, put the others back on top in any order.
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None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”