#9 – Two-Handed Choke

Look at the top 3 cards of your opponent’s deck, choose 2 cards and discard them.
If this is a Ring of Fire or Lumberjack Match and this card is stopped, shuffle 2 cards from your discard pile into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#15 – Armenian Choke Hold

If your Submission skill is greater than your opponent’s Submission skill, stop any Strike.
Draw 2 cards.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#15 – Triangle Choke

Draw 1 card.
Un-blank your gimmick.

When the Crowd Meter is 5 or greater, this card is also a Finish.

Compendium / Rulings

VS Devious Drop – Triangle Choke is designed to “Flip the Switch” on your gimmick. So if you were originally blanked by a Night Terror Gimmick or a Devious Drop already on board it will turn your gimmick back on while in play. Although if you play Flying Cross Body first, and then the opponent follows it by a Devious Drop your gimmick is once again blanked.

#18 – Behind-the-Back Choke

If you have another Submission in play, look at the top 3 cards of your opponent’s deck. You may flip any number of them, put the others back on top in any order.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#18 – Rope Choke

Stop “The 718.”
Draw 1 card for each Follow Up you have in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”