#5 – Roll, Twist, Chug!

Stop any Follow Up Submission or each player buries 1 card in their hand. If this is a Ring of Fire match, your opponent flips 1 card.

Compendium / Rulings

Note: These cards were intended to have a period instead of where “And” should be. So during a ring of fire you get the Flip 1 effect, both offensively and defensively.

#9 – Chugga-Chugga Chugga-Chugga Chugga-Chugga, Chug!

Add 1 Finish from your discard pile to your hand.
If your next Turn Roll is 10, it is +1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#9 – Chugga-Chugga Chugga-Chugga Chugga-Chugga, Chug! (Agility)

Add 1 Card from your discard pile to your hand.
If the Crowd Meter is 3 or greater, add 2 cards from your discard pile to your hand instead.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#9 – Chugga-Chugga Chugga-Chugga Chugga-Chugga, Chug! (Submission)

Draw 3 cards.
If the Crowd Meter is 3 or greater, draw 5 cards instead.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#10 – Chug From a Trash Can

If you have another Strike in play, shuffle 2 cards from your discard pile into your deck.
If this is a Ring of Fire match, choose a player; their next Turn Roll is +1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).