Competitor – Abigail Fairy in Training

Power:            7
Technique:   10
Agility:            9
Strike:             6
Submission:   5
Grapple:         8

When you and your opponent roll the same skill for your Turn Roll, look at the top 2 cards of your opponent’s deck, bury 1, and discard the other.

Ride the Noonakorn

+2 to Power
+1 to Grapple
+2 to Strike

Cuddle Time

+1 to Agility
+1 to Grapple
When this card is in your discard pile and you and your opponent roll the same skill for your Turn Roll, put 1 other Finish card from your discard pile on top of your deck.

Bedtime Stories

+1 to Strike
+4 to Submission
If stopped, you may put 1 Finish from your discard pile on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Agatha Mai

Power:             8
Technique:      9
Agility:             7
Strike:              5
Submission:  10
Grapple:          6

Once per Turn Roll: When your opponent rolls Submission for their Turn Roll: Flip 1 card, then add 1 Submission from your discard pile to your hand.

Sea-Trigger

+1 to Power
+1 to Technique
Each player shuffles their discard pile into their deck.

High Tide

+3 to Strike
+1 to Grapple
Stop "Derailed."

Heave-Ho

+3 to Grapple
Flip up to 2 cards. Shuffle up to 10 cards from your discard pile into your deck.
Your opponent flips and shuffles the same number of cards.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Agatha Mai (Scallywag)

Power:           8
Technique:    9
Agility:           7
Strike:             5
Submission: 10
Grapple:         6

Once per Turn Roll: When your target rolls Submission for their Turn Roll: Flip 1 card, then add 1 Submission from your discard pile to your hand. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Note: Scallywag Agatha Mai cannot use the original Agatha Mais finishes. 

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Note: Scallywag Agatha Mai cannot use the Original Agatha Mais finishes. 

Cards to Check Out

Competitor – Alana “The Heel of Bastille” Antoinette

Power:            8
Technique:   10
Agility:            5
Strike:             7
Submission:   9
Grapple:         6

When you roll Grapple or Power for your Turn Roll: Reveal the top card of your opponent’s deck. If it is a Finish, you may flip it; if it is not, you may bury it.

"Liberté, égalité, fraternité!"

+3 to Agility
+2 to Strike
When this card is in your discard pile, unblank your Gimmick.
Each player discards 1 card from their hand. Each player draws 1 card.

Let Them Eat Cake

+2 to Agility
+3 to Grapple
Bury 2 cards in any player's discard pile. Look at the top 4 cards of your opponent's deck and put them on top in any order.

The Reign of Terror

+1 to Power
+2 to Submission
If your opponent flipped a card for your Gimmick, this card is also a Lead until the end of the turn.
Your opponent randomly discards 1 card from their hand.

The Masquerade

+1 to Submission
-1 to your opponent's Submission.
The skill you rolled for your Turn Roll is +1 for your Finish Roll and -1 for your opponent's Breakout Rolls.

Let Them Eat Cake

+2 to Agility
+3 to Grapple
Bury 2 cards in any player's discard pile. Look at the top 4 cards of your opponent's deck and put them on top in any order.

The Reign of Terror

+1 to Power
+2 to Submission
+1 to Grapple
If your opponent flipped a card for your Gimmick, this card is also a Lead until the end of the turn.
Your opponent randomly discards 1 card from their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Amber Nova

Power:            7
Technique:   10
Agility:           8
Strike:            6
Submission:  9
Grapple:        5

When you roll Technique for your Turn Roll, your cards with “Wrench” in the name cannot be stopped.

Nova-Strike

+1 to Agility
+2 to Strike
Draw 1 card.
If you have a card in play with "Wrench" in the name, double these bonuses.

Nova-Plex

+2 to Power
+3 to Grapple
If you have 3 cards in play with "Wrench" in the name, your opponent gets 1 Breakout Roll.

Nova-Wrench

+1 to Power
+2 to Grapple
If you rolled Technique for your Turn Roll, this card is also a Follow Up.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Amelia Breckenwith

Power:           7
Technique:    9
Agility:           8
Strike:          10
Submission:  5
Grapple:        6

When you roll 5 or less, your opponent discards 1 card from their hand. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Cards to Check Out

Agility 8+, Technique 8+, Strike 8+
Entrance Ships (Usable only by Scallywags)

Competitor – Anika al’Namira | آنِكا النمرَ

Power:            8
Technique:     9
Agility:            7
Strike:             5
Submission: 10
Grapple:         6

When your opponent stops your Submission, they cannot draw cards until the start of the next turn.

If God Wills It | إن شاء الله

+1 to Power
+3 to Strike
If you have a Finish in your discard pile with blank text, double these bonuses.

Desert Lotus | لوتس الصحراء

+4 to Grapple
When this card is in your discard pile and your opponent moves any number of cards from their discard pile with a card or Gimmick, shuffle this card into your deck: If it was moved with a Gimmick, add it to your hand instead.

Call to Hecate | اتصل بهيكات

+1 to Strike
+3 to Grapple
If stopped, your next Turn Roll is +2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Ariel Lipstick

Power:           5
Technique:    6
Agility:           9
Strike:          10
Submission:  7
Grapple:        8

2020 Vision
When you roll Power for your Turn Roll, draw 1 card and your opponent buries 1 card in their hand.

Pucker Up

+1 to Agility
+4 to Power
Draw 1 card or your opponent buries 2 cards in their hand.

Matte Finish

+1 to Grapple
+2 to Submission
Draw 3 cards.
Each player buries 1 card in their hand.

The Makeover

+2 to Submission
+3 to Power
Your opponent's maximum handsize is -6.

Compendium / Rulings

Note: If you’re looking for the original banned gimmick you can find it here. 

Competitor – Ariel Lipstick & Scrappers (Super Lucha)

Power:          5
Technique:   6
Agility:        9
Strike:           10
Submission:  7
Grapple:        8

+1 to Power during Turn Rolls. 

Scrappers Is On The Case!

+2 to Power
+2 to Technique
Look at your opponent's hand, they bury all stop cards.

Mattering Ram!

+4 to Power
+1 to Grapple
Shuffle any number of cards from your discard pile into your deck: Your next Turn Roll is +1 for each card shuffled in.

Time For A Makeover!

+1 to Agility
+2 to Submission
You may shuffle your hand into your deck and draw the same number of cards +2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Asia

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a Follow Up, your next Turn Roll is +1. 

Terracotta Elbow

+2 to Agility
+2 to Strike
Draw 1 card for each Follow Up you have in play +1.

Pedigree

+2 to Agility
+1 to Submission
+2 to Grapple
If you have 2 or more Follow Ups in play than your opponent, double these bonuses.

What's the Capital of Thailand?

+2 to Submission
Your opponent discards 1 card from their hand for each Follow Up you have in play.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Baby Brick

Power:           5
Technique:    8
Agility:         10
Strike:            6
Submission:  9
Grapple:        7

When you stop a card, your next Turn Roll is +1.

Celestial Aerial Ballet

+2 to Power
+2 to Strike
If you played a Stop on the last turn, double these bonuses.

No Tricks, Just Bricks

+3 to Power
+1 to Grapple
When this card is in your discard pile: If the Crowd Meter is 1 or greater, your opponent cannot move cards from their discard pile to their hand.

Stinky Surprise

+1 to Technique
+2 to Grapple
Shuffle up to 4 cards from your discard pile into your deck.
Draw 1 card.

Compendium / Rulings

Q: If I stop a card, and the next turn roll is a bump, is Celestial Aerial Ballet still active if I win the roll after the bump.

A: Yes, because Turn Roll’s are not Turn’s, and Bump’s are considered Turn Roll’s.

Competitor – Baby Chaos

Power:          7
Technique:    5
Agility:           6
Strike:          10
Submission:  9
Grapple:        8

When you roll 5 for your Turn Roll, your opponent’s Turn Roll is -2.

Chaos Cannon!

+1 to Power
+3 to Agility
Draw 1 card.
If your opponent's Turn Roll was 4 or less, +3 to Technique.

Cradle Piledriver

+1 to Power
+1 to Technique
+2 to Agility
Look at your opponent's hand or add 1 card from your discard pile to your hand.

Pow-Pow-Powda Fresh!

+1 to Power
+2 to Technique
+1 to Submission
You may randomly bury either player's discard pile.

Compendium / Rulings

NOTE: Baby Chaos’ Gimmick is an immediate subtraction to the opponent’s Turn Roll, similar to Numer01.

Cards to Check Out

Competitor – Beef Mode

Power:        10
Technique:   8
Agility:          5
Strike:           7
Submission: 6
Grapple:       9

When you and your target roll the same skill, you may re-roll your Turn Roll and it is +1. 

The Tricep Beef

+1 to Technique
+2 to Strike
Bury 1 card in your discard pile.
Draw 1 card.
If either player re-rolled their Turn Roll, double these bonuses.

Beef Bomb

+2 to Agility
+1 to Submission
+1 to Grapple
Choose Strike, Grapple, or Submission: Your opponent reveals their hand and buries cards in their hand equal to the number of the chosen type revealed.

The Beef Curtain

+1 to Technique
+1 to Grapple
If either player re-rolled their Turn Roll, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Belinda

Power:              8
Technique:       6
Agility:              9
Strike:               5
Submission:   10
Grapple:           7

2020 Vision
When you stop a card, your opponent’s next Turn Roll is -1.

Flight of Angels

+3 to Strike
When this card is in your discard pile and your opponent stops your card, your next Turn Roll is +1.

Hell On High Heels

+2 to Technique
+2 to Grapple
When your opponent rolls a Breakout Roll, they bury 1 card in their hand.

Enter Sandman

+2 to Power
+2 to Technique
Look at your opponent's hand.
Choose 1 Follow Up or Finish and bury it.

Compendium / Rulings

NOTE: If you’re looking for the original banned gimmick you can find it here. 

Cards to Check Out

Competitor – Belle

Power:           8
Technique:     6
Agility:            9
Strike:           10
Submission:   5
Grapple:         7

When you roll Strike for your Turn Roll: Flip 2 cards or add 1 Belle Finish from your discard pile to your hand.

Freedom Rings

+4 to Submission
Your next Turn Roll is +1.

The Belle Hammer

+1 to Power
+1 to Technique
+1 to Grapple
If flipped during your Turn Roll, add this card to your hand.

Belle Ringer

+2 to Submission
+1 to Grapple
Your opponent buries 1 card in their hand.
If you have more cards in your hand than your opponent, +4 to Submission and +2 to Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).