Competitor – King The Refueler

Power:             5
Technique:      7
Agility:             9
Strike:              6
Submission:    8
Grapple:        10

When your opponent stops a card, their 🛑 has blank text.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 3 Best Friends

Power:          21
Technique:   30
Agility:          27
Strike:           18
Submission: 15
Grapple:       24

At the start of the match: Search your deck for card #3 and add it to your hand.
Your opponent’s maximum handsize is equal to the # of cards in your hand.

Compendium / Rulings

Note: You may “Fail to Find” this gimmick. Although this is not recommended.

Competitor – 3 Kings

Power:          27
Technique:   30
Agility:          15
Strike:           24
Submission: 18
Grapple:       21

New Gimmick
Triple the bonuses on your Finish cards.
When you have a card in play with “King” in the name, your Turn Rolls are +3.

Old Gimmick
Triple the bonuses on your Finish cards.
When you have “King’s Welcome” in play your Turn Rolls are +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 8-Bit Eric

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

Once per turn roll: If you roll Grapple, draw a card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – AC Underlords

Power:          16
Technique:   14
Agility:          18
Strike:           20
Submission: 10
Grapple:       12

When you hit a card with “Kick,” “Taunt,” “Break,” “Steel,” or “Trash” in the name, your opponent’s next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Alpaca Protection Agency

Power:          16
Technique:   14
Agility:          12
Strike:           18
Submission:  10
Grapple:        20

Your cards “Smack With a Shovel” are also #22, #25, and #30.
Double the numbers in the text of your Strike cards.

Compendium / Rulings

Notes: Doubling numbers counts for anything numerical, and not written. “1” would be doubled to “2” but “One” would remain “One.”

Competitor – Apex

Power:          18
Technique:   30
Agility:          27
Strike:           21
Submission: 15
Grapple:       24

When your opponent rolls Technique for their Turn Roll, they reveal their hand to you.
When your opponent stops your card, you may discard 2 cards from your hand to place the stopped card on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Band of Brothers

Power:          24
Technique:   21
Agility:          18
Strike:           15
Submission: 27
Grapple:       30

Once per turn: When you hit a card with “Pineapple,” “Bar,” or “Trash” in the name, draw 1 card and if it is your turn, you may play an extra card this turn.
Your Breakout and Finish Rolls are + the Crowd Meter.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Beauty and The Beatstick

Power:          18
Technique:   16
Agility:          14
Strike:           20
Submission:  10
Grapple:        12

After you flip any number of cards, add 1 card with “Kendo Stick” from your discard pile to your hand, and your opponent randomly buries 1 card in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Big Ballerz

Power:          18
Technique:   30
Agility:          27
Strike:           15
Submission: 24
Grapple:       21

When you have a card with “Boot,” “Corner,” or “Dragon” in the name in play:
Your Strike, Submission, and Grapple skills are +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Technique 8+, Agility 8+, Submission 8+ (also Grapple 8+ if the Gimmick is on)
Matt Stevens and Wooly Bully‘s Finish cards

Competitor – Birdbada

Power:          16
Technique:   14
Agility:          10
Strike:           18
Submission:  20
Grapple:        12

When you hit a card with “Punch” in the name: You may add 1 Submission you have in play to your hand or shuffle 1 Submission from your discard pile into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Boss Babies

Power:          10
Technique:   12
Agility:          18
Strike:           20
Submission:  14
Grapple:        16

When you roll Power for your Turn Roll: Your opponent buries 2 cards in their hand.

Compendium / Rulings

Notes: You may play the singles version of Original Ariel Lipstick as this character in a tournament. Since she has been upgraded to the Tag Team Division under this exact gimmick.

Competitor – Brain Power

Power:          20
Technique:   12
Agility:          14
Strike:           16
Submission:  18
Grapple:        10

Once a Turn Roll: If your opponent won the last Turn Roll, you may re-roll.
When you hit a card with “Power” or “Choke” in the name your opponent buries 1 random card in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Cage and Verna

Power:          20
Technique:   10
Agility:          12
Strike:           14
Submission:  16
Grapple:        18

Your cards with “Super,” “Power” or “Steel” in the name have the added text:
“Shuffle 1 card from your discard pile into your deck and your next Turn Roll is +2.”

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Cheer and Fear

Power:          18
Technique:   12
Agility:          14
Strike:           20
Submission:  16
Grapple:        10

Once per turn:
When your cards with “Power,” “Choke,” “Dragon,” or “Knockdown” in the name are stopped, you may play another card with “Power,” “Choke,” “Dragon,” or “Knockdown” in the name.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).