
Stop any Lead Grapple.
Each player reveals 1 card in their hand.
Compendium / Rulings
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Stop any Lead Grapple.
Each player reveals 1 card in their hand.
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Stop any Lead Submission.
Each player buries 1 card in their opponent’s discard pile.
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Stop any Lead Strike or each player buries 1 card in their hand. If this is a Ring of Fire match, your opponent flips 1 card.
Note: These cards were intended to have a period instead of where “And” should be. So during a ring of fire you get the Flip 1 effect, both offensively and defensively.

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Stop any Follow Up Strike or each player buries 1 card in their hand. If this is a Ring of Fire match, your opponent flips 1 card.
Note: These cards were intended to have a period instead of where “And” should be. So during a ring of fire you get the Flip 1 effect, both offensively and defensively.

Randomly add a Finish fromy our discard pile to your hand.
When this card is discarded from play for a breakout, draw 1 card.
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Draw 1 card or take 4 cards from your discard pile and randomly put them on top of your deck.
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Your next turn roll is +1 for each other Strike you have in play.
The next time your opponent’s gimmick would draw them any number of cards, you draw 2 cards instead.
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If your Strike skill is greater than your opponent’s Strike skill, stop any Follow Up Grapple or Finish Grapple even if it cannot be stopped.
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If you have a Submission in play, add 1 card from your discard pile to your hand.
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Flip 2 cards for each opponent you have.
Add 1 Finish from your discard pile to your hand.
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If you have a 🛑 in play, draw 2 cards.
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Choose 2 cards in your discard pile:
Randomly put 1 on top of your deck and bury the other.
If this is a Ring of Fire match, your opponent flips 2 cards.
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None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).