#8 – Flip the Bird

+3 to Power, Technique, and Strike during your next Turn Roll. When you stop a card, the stopped card has blank text until the end of the turn, and you may bury it.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Roll, Flip, Squat!

If you have another Follow Up in play, flip 1 card and your next Turn Roll is +1.
When you have another Follow Up in play, your maximum handsize is +1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#24 – Flipping Armbar

Flip 4 cards.
Add 2 cards from your discard pile to your hand.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”