#13 – Flying Cross Body

Draw 1 card.
Un-blank your gimmick.

When the Crowd Meter is 5 or greater, this card is also a Finish.

Compendium / Rulings

VS Devious Drop – Flying Cross Body is designed to “Flip the Switch” on your gimmick. So if you were originally blanked by a Night Terror Gimmick or a Devious Drop already on board it will turn your gimmick back on while in play. Although if you play Flying Cross Body first, and then the opponent follows it by a Devious Drop your gimmick is once again blanked.

#13 – Grab the Tights

Stop “School Boy” or “Backslide“.
Shuffle 1 card from your discard pile into your deck.
If played as a Stop, this card is also a Finish.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Grab the Tights V2

Stop “School Boy” or “Backslide.” Shuffle 1 card from your discard pile into your deck. Draw 1 card. If played as a Stop, the Crowd Meter is +2 and this is also a Finish.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Hedonist

Stop any Grapple with “Via Disqualification” in the text.
Shuffle 1 card from your discard pile into your deck. If played as a Stop, this card is also a Finish.

Compendium / Rulings

Q: If played as a stop against a Disqualification card in a match with DQ’s do you get the Finish Roll or is the match immediately over?
A: You will finish all card text first, initiate the finish roll, if they kick out the applicable party loses via DQ. (Steve Resk, 2021)

Note: Hedonist, Deranger and Bootlegger can stop both eachother, and any card that is “Searching for Via Disqualification” in the text, because they still contain Via Disqualification in their own text. 

#13 – Schoolyard Beatdown

Your opponent’s next roll is -2.
If this is a Steel Cage or Liger’s Den Match and the Crowd Meter is 2 or greater, this card is also a Finish.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Splash (V2)

Your opponent buries 1 card in their hand.
Un-blank your Finishes.
If the Crowd Meter is 5 or greater this card is also a Finish.

Compendium / Rulings

VS Boss Beats – Splash V2 is considered to “Flip the switch” on your finishes. So if they were originally blanked to something like Impact is Family it will turn those spotlight finishes back on while in play. However Boss Beats will win out in this scenario and Re-blank a stopped finish.

#13 – Steel Chain Spin

Stop any Finish Grapple that is also a Lead or a Follow up [by your opponent’s effect], if played as a stop, this card is also a Finish. Put 1 Strike from your discard pile on top of your deck.

Compendium / Rulings

Errata: These cards only affect Finishes that are adjusted via an opponent’s effects. For reference an opponents effects are anything relating to the 1-30 in their deck, an entrance, or their gimmick. These do not work on any Finish adjusted via a Stipulation, or your own gimmicks/card effects.

#13 – Turn Up the Ladders

Your “Knockdown the Ladder” and “Knockdown the Steel Chain” are Finishes instead. If you have “Knockdown the Ladder” in play, this card is a Finish instead.

Compendium / Rulings

Note: Due to the “Instead” Turn Up’s will remove the “Follow Up” from themselves and their respective knockdowns, turning the cards into just Finishes until the relevant cards have left play.

#14 – Atomic Drop (V2)

Your opponent buries 1 card in their hand.
Un-blank your Finishes.
If the Crowd Meter is 5 or greater this card is also a Finish.

Compendium / Rulings

VS Boss Beats – Atomic Drop V2 is considered to “Flip the switch” on your finishes. So if they were originally blanked to something like Impact is Family it will turn those spotlight finishes back on while in play. However Boss Beats will win out in this scenario and Re-blank a stopped finish.

#14 – Deranger

Stop any Submission with “Via Disqualification” in the text.
Shuffle 1 card from your discard pile into your deck. If played as a Stop, this card is also a Finish.

Compendium / Rulings

Q: If played as a stop against a Disqualification card in a match with DQ’s do you get the Finish Roll or is the match immediately over?
A: You will finish all card text first, initiate the finish roll, if they kick out the applicable party loses via DQ. (Steve Resk, 2021)

Note: Hedonist, Deranger and Bootlegger can stop both eachother, and any card that is “Searching for Via Disqualification” in the text, because they still contain Via Disqualification in their own text. 

#14 – Fisherman Suplex

Draw 1 card.
Un-blank your gimmick.

When the Crowd Meter is 5 or greater, this card is also a Finish.

Compendium / Rulings

VS Devious Drop – Fisherman Suplex is designed to “Flip the Switch” on your gimmick. So if you were originally blanked by a Night Terror Gimmick or a Devious Drop already on board it will turn your gimmick back on while in play. Although if you play Flying Cross Body first, and then the opponent follows it by a Devious Drop your gimmick is once again blanked.

#14 – Inside Cradle

Stop “Sharpshooter.“
Shuffle 1 card from your discard pile into your deck.
If played as a Stop, this card is also a Finish.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Inside Cradle V2

Stop “Sharpshooter” or “The Plot Twist.” Shuffle1 card from your discard pile into your deck. Draw 1 card. If played as a Stop, the Crowd Meter is +2 and this is also a Finish.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Radical Bomb

Your opponent’s next roll is -2.
If this is a Steel Cage or Liger’s Den Match and the Crowd Meter is 2 or greater, this card is also a Finish.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Turn Up the Tables

Your “Knockdown the Table” and “Knockdown the Ladder” are Finishes instead. If you have “Knockdown the Table” in play, this card is a Finish instead.

Compendium / Rulings

Note: Due to the “Instead” Turn Up’s will remove the “Follow Up” from themselves and their respective knockdowns, turning the cards into just Finishes until the relevant cards have left play.