#15 – All American Headlock

If your Submission skill is greater than your opponent’s Submission skill, stop any Strike.
Shuffle 2 cards from your discard pile into your deck.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#15 – All American Sheep Army

If your Technique skill is greater than your opponent’s Technique skill, stop any Strike.
Each player draws 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#15 – Apply Leverage (V1)

If any player played a 🛑 card last turn this card is also a Lead.
When this card is in your discard pile and your opponent stops a Submission, add this card to your hand.

Compendium / Rulings

Rulings: Card’s are only played as “Stops” when directly stopping a card. You cannot play a stop offensively and trigger the first line of text on this card.

#15 – Apply Leverage (V2)

If either player stopped a card last turn, this card is also a Lead.
When this card is in your discard pile, and either player stops a Submission, you may add this card to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#15 – Armenian Choke Hold

If your Submission skill is greater than your opponent’s Submission skill, stop any Strike.
Draw 2 cards.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#15 – Barbed Wire Takeover

If your Submission is greater than your opponent’s Submission skill, stop any Strike.
Reveal the top card of your deck: if it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#15 – Beat Into Submission

If you have a Strike in play, add 1 card from your discard pile to your hand.
If this is a Steel Cage Match, draw 2 cards.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#15 – Beg for Mercy

If your Technique is greater than your opponent’s Technique, stop any Strike.
Put 1 card from your discard pile on top of your deck.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”