#13 – Al13n Invasion

If your Agility is greater than your opponent’s Agility, stop any Grapple. Put 1 card from your discard pile on top of your deck.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#13 – Banhammer Block

If your Strike skill is greater than your opponent’s Strike skill, stop any Follow Up Grapple or Finish Grapple.
When you stop a card, the stopped card has blank text until the end of the turn.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Basement Dropkick

Draw 1 card or if the Crowd Meter is 1 or greater and your Strike skill is greater than your opponent’s Strike skill, stop any Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Break the Seal

Add 1 card from your discard pile to your hand.
Your next Turn Roll is +2.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#13 – Catch The Holiday Wrapping Paper

If your Agility skill is greater than your opponent’s Agility skill, stop any Grapple.
Reveal the bottom card of your deck:
If it has “Wrapping Paper” in the name, add that card to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Chained Elbow Slam

If your Strike Skill is at least 4 greater than your opponent’s Strike Skill or this Match has “Chain” in the name, stop any Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Charging Spear

If your Agility skill is greater than your opponent’s Agility skill, stop any Grapple.
Choose 1 card your opponent has in play and discard it.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#13 – Corner Dropkick

If your Agility skill is higher than your opponent’s Agility skill, stop any Follow Up Grapple.
Draw 1 card then bury 1 card in your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Corner Slingshot

You may add 1 other card you have in play to your hand.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”