
+1 to Agility during Turn Rolls.
If your next Turn Roll is Agility, it is +2.
If your next Turn Roll is Agility, it is +2.
Compendium / Rulings
Ruling: If you land this and the very next Turn Roll is Agility your roll is +3 in total.


Stop any Strike with a Skill Requirement.
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Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”