6 – Full Nelson Chicken Wing

Cannot be stopped by skill requirement cards.
Look at your opponent’s hand, choose 1 Follow Up Submission and discard it.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#15 – Full Nelson – Lariat

If your Submission skill is at least 3 greater than your opponent’s Submission skill, stop any Strike.
Look at your opponent’s hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#20 – Full Nelson Slam

Shuffle 1 card from your discard pile into your deck.
If you have less cards in play than your opponent this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#21 – Full Nelson (Submission)

Draw 2 cards.
Your next Turn Roll is +2.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#21 – Full Nelson (Technique)

Look at your opponent’s hand, they bury all Strike cards.
Your next Turn Roll is +3.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

24 – Full Nelson Neck Snap

Add 2 cards from your discard pile to your hand. 
If either player rolls Submission for their Finish Roll, their Finish Roll is -1. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).