Entrance Gear – Giant Mode

When you rolled these skills for your Turn Roll:
Power | Power | Technique | Technique | Technique

Your opponent discards all cards they have in play.

Compendium / Rulings

Ruling – Entrance Gear is Unblank by being the appropriate Class, not by having the stat-line of said class. These do not “Unblank” when you adjust your stats within range. If you have an effect that “Unblanks” your Entrance, that will turn on a Ring Gear. 

Ruling – If hit with Big Flex the tokens are just paused; and no further recordings are made.

VS Fate is on Your Side – Copying a card’s text does not require you to have the appropriate class to turn on this card. Thus Fate will work when copying any Entrance Gear. 

Note: This happens prior to drawing for turn.

#14 – Colossal Smash

If your Power skill is greater than or equal to your opponent’s Power skill, stop any Submission.
Discard 2 cards your opponent has in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”